conduct (v.) : tiến hành, cư xử
/'kɔndəkt/ Giải thích: to organize and / or do a particular activity Ex: Interviews were conducted over a period of three weeks. Các cuộc phỏng vấn được tổ chức trong suốt giai đoạn kéo dài 3 tuần connection (n.) : sự kết nối /kə´nekʃən/ Ex: I'm having problems with my Internet connection. Tôi có vấn đề với kết nối internet consistent (adj.) : kiên định, nhất quán /kənˈsɪstənt/ Ex: The university has a consistent approach to addressing sexual violence on campuses. Trường đại học có cách tiếp cận kiên định để giải quyết bạo lực tình dục tại các trường. construct (v.) : xây dựng /kənˈstrʌkt/ Ex: When was the bridge constructed? Cây cầu được xây dựng khi nào? contribute (v.) : đóng góp /kən'tribju:t/ Giải thích: to give something, especially money or goods, to help somebody Ex: Do you contribute anything to this charity? Bạn có đóng góp gì cho buổi từ thiện này không? controversial (adj.) : có thể gây ra tranh luận, có thể bàn cãi được (vấn đề...) /ˌkɒntrəˈvɜːʃəl/ Ex: It is, however, a highly controversial measure. Tuy nhiên, đó là một biện pháp gây nhiều tranh cãi. convert (v.) : chuyển đổi /kənˈvəːt/ Ex: The hotel is going to be converted into a nursing home. Khách sạn sẽ được chuyển đổi thành một nhà dưỡng lão. cope (v.) : đối phó, đương đầu thành công (với một điều gì đó khó khăn) /kəʊp/ Ex: I got to the stage where I wasn't coping any more. Tôi đã đến giai đoạn mà tôi không đương đầu được nữa. correspondence (n.) : sự tương ứng, sự phù hợp /ˌkɒrɪˈspɒndəns/ Ex: There is a close correspondence between the two extracts. Có một sự tương ứng chặt chẽ giữa hai chiết xuất. coverage (n.) : việc đưa tin về những sự kiện (báo chí, radio, tv...) /ˈkʌvərɪdʒ/ Ex: press coverage đưa tin sự kiện báo chí criminal (n.) : phạm tội/tội phạm /ˈkrɪmɪnəl/ Ex: He must be a dangerous criminal. Ông ta quả là một tên tội phạm nguy hiểm. crowded (adj.) : đông đúc /ˈkraʊdɪd/ Ex: Many people live in Hanoi, so it's very crowded. Nhiều người sống ở Hà Nội, nên thành phố này rất đông đúc. cure (n.) : thuốc, phương thuốc, cách chữa bệnh /kjʊə(r)/ Ex: The scientists are still studying a new cure for cancer. Các nhà khoa học vẫn đang nghiên cứu một phương thuốc mới để chữa ung thư. decent (adj.) : đứng đắn, tao nhã /ˈdiːsənt/ Ex: Your decent behaviours are much approved. Hành vi đứng đắn của bạn được chấp thuận nhiều. decline (n.) : sự suy giảm /dɪˈklaɪn/ Ex: a rapid decline sự suy giảm nhanh chóng deliver (v.) : phân phát (thư), giao (hàng), đưa ai đến đâu /dɪˈlɪvər/ Ex: Leaflets have been delivered to every household. Tờ rơi đã được giao cho mỗi hộ gia đình. demanding (adj.) : khó khăn, đòi hỏi khắt khe /dɪˈmɑːndɪŋ/ Ex: Her songs are technically more demanding than other contestants'. Các ca khúc của cô ấy đòi hỏi nhiều hơn về mặt kỹ thuật so với của những thí sinh khác. demonstrate (v.) : bày tỏ, biểu lộ, cho thấy; chứng minh, giải thích /'demənstreit/ Giải thích: to show something clearly by giving proof or evidence Ex: Let me demonstrate to you some of the difficulties we are facing. Hãy để tôi trình bày cho bạn một số khó khăn mà chúng ta đang phải đối mặt. depression (n.) : chán nản, buồn rầu /dɪˈpreʃən/ Ex: Do you know what often causes depression? Các em có biết cái gì thường gây ra chán nản không? design (n.) : kiểu dáng, thiết kế /dɪˈzaɪn/ Ex: This dress has a beautiful design. Trang phục này có một thiết kế đẹp. destination (n.) : nơi đến, nơi tới, đích đến, mục đích /,desti'neiʃn/ Giải thích: a place to which someone or something is going or being sent Ex: The next destination is Ha Long bay. Điểm đến tiếp theo là vịnh Hạ Long. determination (n.) : sự quyết tâm /di,tə:mi'neiʃn/ Ex: I admire her determination to get the best result in every exam. Tôi ngưỡng mộ sự quyết tâm của cô ấy để đạt được kết quả tốt nhất trong mọi kỳ thi. develop (v.) : phát triển /di'veləp/ Giải thích: to gradually grow or become bigger, more advanced Ex: This job can give you an opportunity to develop new skills Công việc này có thể cho bạn cơ hội phát triển các kỹ năng mới. device (n.) : thiết bị /dɪˈvaɪs/ Ex: Our lives have been made easier thanks to modern devices. Cuộc sống của chúng ta trở nên dễ dàng hơn nhờ có các thiết bị hiện đại. digital (adj.) : thuộc về số, kĩ thuật số /ˈdɪdʒɪtəl/ Ex: I bought a digital camera yesterday. Hôm qua mình đã mua một chiếc máy ảnh kĩ thuật số. dilemma (n.) : tình trạng khó xử /dʌɪˈlɛmə/ Ex: I have to face a dilemma. Tôi phải đối mặt với một tình thế khó xử. discharge (v.) : thải ra, đổ ra /dɪsˈtʃɑːdʒ/ Ex: The river is diverted through the power station before discharging into the sea. Con sông được chuyển hướng qua trạm điện trước khi đổ ra biển. discipline (n.) : kỷ luật /ˈdɪsəplɪn/ Ex: Discipline is necessary in any school. Kỷ luật là cần thiết trong bất kỳ trường học nào. distinguish (v.) : phân biệt, nhận ra, nhận biết; phân thành, chia thành, xếp thành loại /dis'tiɳgwiʃ/ Giải thích: to recognize the difference between two people or things Ex: We must distinguish between two kinds of holidays. Chúng ta phải phân biệt giữa hai loại lễ. diversity (n.) : sự khác biệt, đa dạng /da ɪˈvɜːsɪti/ Ex: There is a wide diversity of opinion on the question of organizing the charity for homeless people. Có một sự đa dạng rộng của các ý kiến về các vấn đề tổ chức hoạt động từ thiện cho những người vô gia cư.. doubtful (adj.) : không chắc chắn, nghi ngờ /ˈdaʊtfəl/ Ex: Rose was doubtful about the whole idea. Rose đã nghi ngờ về toàn bộ ý tưởng. drive (v.) : khiến ai tức giận/nổi điên; khiến ai làm điều gì tồi tệ /draɪv/ Ex: to drive somebody crazy khiến ai đó nổi điên earn (v.) : kiếm được (tiền...) /ɜːrn/ Ex: He earns about $40000 a year Ông kiếm được khoảng $ 40.000 một năm ease (v.) : làm dịu đi /i:z/ Ex: These pills will ease the pain. Những viên thuốc này sẽ làm dịu cơn đau. eligible (adj.) : thích hợp, đủ tư cách, đủ tiêu chuẩn; có thể chọn được /ˈɛlɪdʒɪb(ə)l/ Giải thích: able to practicipate in something, qualified Ex: Some employees may be eligible for the tuition reimbursement plan Một số nhân viên có thể đủ tiêu chuẩn cho kế hoạch hoàn trả học phí embrace (v.) : chấp nhận (ý tưởng, đề nghị, hệ tư tưởng,...) /ɪmˈbreɪs/ Ex: His colleagues embraced his proposals. Các đồng nghiệp của ông chấp nhận những đề xuất của ông ấy. emerge (v.) : đi ra từ một nơi tối, hạn hẹp hay ẩn; nổi lên, hiện ra /ɪˈmɜːdʒ/ Ex: Several possible candidates have emerged. Một số ứng viên tiềm năng đã xuất hiện. emission (n.) : chất thải phát ra (khí, gas, ...) /ɪˈmɪʃən/ Ex: The government has pledged to clean up industrial emissions. Chính phủ đã cam kết sẽ làm sạch khí thải công nghiệp. empirical (adj.) : theo kinh nghiệm, thực tiễn /ɪmˈpɪrɪkəl/ Ex: empirical evidence bằng chứng thực tiễn engage (v.) : thu hút (sự chú ý…), giành được (tình cảm…) /in'geidʤ/ Giải thích: to become involved in, to participate Ex: He really wants to engage his classmates, but he doesn't know how to do that. Cậu ấy thực sự muốn giành được cảm tình của các bạn cùng lớp, nhưng cậu ấy không biết cách làm thế nào. enhance (v.) : nâng cao, tăng cường /in'hɑ:ns/ Giải thích: to increase or further improve the good quality, value, or status of someone or something Ex: The long dress enhances Vietnamese women's beauty. Chiếc váy dài giúp tăng thêm vẻ đẹp phụ nữ Việt Nam. enjoy (v.) : yêu thích, thưởng thức /ɪnˈdʒɔɪ/ Ex: I really enjoyed that film. Tôi thật sự rất thích bộ phim đó. enterprise (n.) : hãng, công ty, xí nghiệp /'entəpraiz/ Giải thích: a company or business Ex: The new enterprise quickly established an account with the office supply store Công ty mới thiết lập một cách nhanh chóng bản thanh toán với cửa hàng đồ dùng văn phòng (bàn ghế, văn phòng phẩm, máy fax...) era (n.) : thời kì, kỉ nguyên /ˈɪərə/ Ex: post-war era thời sau chiến tranh essential (adj.) : cần thiết, quan trọng /ɪˈsenʃəl/ Ex: A map is essential for this trip to explore the forest. Một chiếc bản đồ là cần thiết cho chuyến đi khám phá khu rừng này. ethnic (adj.) : thuộc về dân tộc /ˈeθnɪk/ Ex: Vietnam has 54 ethnic groups with a population of 86 million people. Việt Nam có 54 dân tộc với dân số 86 triệu người. evidence (n.) : bằng chứng /ˈevɪdəns/ Ex: There was no obvious evidence of a break-in. Không có bằng chứng rõ ràng của một cuộc đột nhập. evident (adj.) : hiển nhiên, rõ ràng /'evidənt/ Giải thích: clear; easily seen Ex: The presence of a wisdom tooth was not evident until the dentist started to examine the patient Sự có mặt của cái răng khôn thì không rõ ràng cho đến khi nha sĩ bắt đầu khám bệnh nhân exceptional (adj.) : xuất chúng, đặc biệt /ɪkˈsepʃənəl/ Ex: At the age of five he showed exceptional talent as a musician. Vào năm năm tuổi ông đã cho thấy tài năng đặc biệt như một nhạc sĩ. exclude (v.) : loại trừ /ɪksˈkluːd/ Ex: We must not exclude any clean energy source including nuclear. Chúng ta phải không loại trừ bất kỳ nguồn năng lượng sạch nào bao gồm cả hạt nhân.
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Lecture 4: Building Product, Talking to Users, and Growing_Adora Cheung Thanks for having me. Today I am going to be talking about how to go from zero users to many users. I'm just assuming that you have many great ideas in your head at this momentand you are thinking about what the next step is. A lot of my lecture is based off of mistakes I have made in the past. As Sam mentioned, I went to YC in 2010 and spent three years going back and forth, pivoting a bunch of times, starting over a bunch of times, and I learned a lot about what not to do if I were to start another startup after Homejoy. A lot of my advice comes from failure and understanding what you shouldn't do and then using that to make generalizations about what you should do. Just a reminder that you should take all advice as directionally good guidance, but every business is different. You're different, and I'm not you, so take everything with that in mind. When you start a startup you should have a lot of time on your hands to concentrate on the startup. I'm not saying that you should quit school or quit work; what I'm saying is that you should have a lot of compressed time that is dedicated to immersing yourself in the idea and developing solutionsto the problem that you are trying to solve. For example, if you're in school it is better to have one or two days straight per week to work on your idea versus spending two hours here and there every single day during the course of the week. It's like coding. There is a lot of context switching so being able to really focus and immerse yourself is really important. When I first wrote this lecture I was thinking, what are the things that most people do incorrectly when starting a startup? The novice approach is thinking, "I have this really great idea, I don't want to tell anyone about it. I'm going to build, build, build and then going to maybe tell one or two people and then I'm going to launch it on TechCrunch or somewhere like that, and then I'm going to get lots of users." What really happens is because you did not get a lot of feedback, maybe you get a lot of people to your site, but no one sticks around because you didn't get that initial user feedback. If you're lucky enough to have some money in the bank you might go buy some users but it just whittles out over time and you just give up. It is sort of a vicious cycle. I actually did this once, and I did this while I was in YC. When I went through YC I didn't even launch a product. I didn't launch on TechCrunch which is the thing you should definitely do. You don't ever want to get into that cycle because you'll just end up with nothing good. The next thing is that you have an idea and you should really think about what the idea is really solving. Like what is the actual problem. You should be able to describe your problem in one sentence. And then you should think, "How does that problem relate to me? Am I really passionate about that problem?" And then you should think, "Okay it's a problem I have, but is it a problem that other people have?" And you verify that by going out and talking to people. One of the biggest mistakes I've made involves my co-founder and I, who is also my brother. We started a company called Pathjoy in 2009 or 2010. We had two goals in mind. One was to create a company that made people really happy, and to create a company that was very, very impactful. A good proxy for that is to just create a big huge company. And so we thought, okay, the problem we are solving is to make people happier. We first went to the notion of who are the people who make people happy. We came up with life coaches and therapists. It seemed kind of obvious to create a platform for life coaches and therapist. What happened as a result was that when we started using the product ourselves, we aren't cynical people by any means, but life coaches and therapists are just not people we would use ourselves. It was sort of useless to us. So it wasn't even a problem that we had and it wasn't something that we were super passionate about building out, yet we spent almost a year trying to do this. And so if you just start from T=0 and think about this before you build any product I think you can save yourself a lot of headache down the road from doing something you don't want to do. So say you have a problem and you are able to state it, where do you start and how do you think of solutions? The first thing you should do is think about the industry that you are getting yourself into. Whether it is big or whether it is huge, you should really immerse yourself in that industry. And there are a number of ways to do this. One is to really become a cog in that industry for a little bit. And so it might seem a little counterintuitive to do this because most people say that if you really want to disrupt an industry you should really not be a player in it. Someone who spent 20 or 30 years in an industry is probably set in their ways and is just used to the way things work and really can't think about what the inefficiencies are or the things that you can "disrupt". However, as a newbie coming into the industry you really should take one or two months to just really understand what all of the little bits and pieces of the industry are and how it works. Because it's when you get into the details, that's when you start seeing things that you can be exploiting and things that are really inefficient and may provide a huge overhead cost that you may be able to cut down. So an example of this is that when we started Homejoy, we started with the cleaning industry, and when we started we were the cleaners ourselves. We started to clean houses and we found out really quickly that we were very bad cleaners. As a result, we said okay, we have to learn more about this and we went to buy books. We bought books about how to clean, which helped maybe a little bit. We learned a little more about cleaning supplies but it is sort of like basketball, you can read and learn about basketball but you're not going to get better at it if you don't actually train and throw a basketball into the net. And so we decided that one of us was going to have to learn how to clean. Or at least get trained by a professional. We actually went to get a job at a cleaning company itself. The cool thing was I learned how to clean from training the few weeks that I was there at the cleaning company, but the even better thing was that I learned a lot about how a local cleaning company works. In that sense I learned why a local cleaning company could not become huge like Homejoy is today. And that is because they are pretty old school and they have a lot of things that are done inefficiently. Such as booking the customer and optimizing the cleaners' schedules was just done very inefficiently. If you are in a situation like mine where there is a service element of it then you should go and do that service yourself. If your thing is related to restaurants you should become a waiter, if it is related to painting become a painter and kind of get in the shoes of your customers from all angles of what you are trying to build. The other thing is there is also a level of obsessiveness that you should have with it as well. You should be so obsessed that you want to know what everybody in that space is doing. And it is things like writing a list of all of the potential competitors, similar types of companies, and Google searching them and clicking on every single link and reading every single article from search result number 1 to 1000. I found all potential competitors big and small and if they were public, I would go and read their S-1s, I would go read all of their quarterly financials, I would sit on earnings calls. You know most of these, you don't get much out of it but there are these golden nuggets that you will find every once in a while. And you won't be able to find that unless you actually go through the work of getting all that information in your head. You should become an expert in your industry. There should be no doubt when you are building this that you are the expert so that people trust you when you are building this product. The second thing is identifying customer segments. Ideally at the end of the day you have built a product or business that everybody in the world is using. In the beginning, you realistically want to corner off a certain part of the customer base so that you can really optimize for them. It is just about focus and whether you are catering to teenage girls or whether it is soccer moms, you will be able to focus a lot on their needs. And lastly, before you even create a product or before you put code down, you should really storyboard out the user experience of how you are going to solve the problem. And that is not just meaning the website itself, it also means how does the customer find out about you. It can be through an ad or word-of-mouth, and then they come to your site and they learn more about you. What does that text say and what are you communicating to them when they sign up for the project and when they purchase the service? What are they actually getting from your service or product? After they finish using the product or service do they leave a review or do they leave comments? You need to be able to go through that whole flow and visualize in your head what the perfect user experience is. And then put it down on paper and put it into code, and then start from there. So, you have all these ideas in your head, now you kind of know what the core customer base is that you want to go after, and you know everything about the industry, what do you do next? You start building your product. The common phrase that most people use today is," You should build a minimum viable product." And I underlined viable because I think a lot of people skip that part and they go out with a feature and the whole user experience in the very beginning is flat. Minimal viable product pretty much means what is the smallest feature set that you should build to solve the problem that you are trying to solve. I think if you go through the whole storyboarding experience you can kind of figure that out very quickly. But again, you have to be talking to users, you have to be seeing what exists out there already, and what you should be building should solve their immediate needs. And the second thing is that before you put things in front of the user you should really have your product positioning down. What I mean by that is that you should be able to go to a person and be able to say, "Hey, this does X,Y, and Z in one sentence." So for example, at Homejoy we started off with something super complicated. We were an online platform for home services, you start with cleaning and you can choose blah blah blah. It just went on for paragraphs and paragraphs. When we went to potential users to come on our platform they would kind of get bored after the first few sentences. What we found out was that we needed a one-liner. The one-liner was very important. It kind of describes the functional benefits of what you do. In the future when you are trying to build a brand or whatnot you should be able to describe the emotional benefits and stuff like that. But when you are starting with no users you really need to tell them what they are going to get out of it. After we changed our position to get your place cleaned for $20 an hour, then everyone got it and we were able to get users in the door that way. So you have an MVP out there, now how do you get your first few users to start trying it? The first few users should be obviously people you are connected with. You and your cofounder should be using it, your mom and dad should be using it, and your friends and coworkers should be using it.Beyond that, you want to get more user feedback. I've listed here some of the obvious places to go to depending on what you are selling. You can take your pick of the draw here. So, online communities, on Hacker News now there is the show HN - that's a great place. Especially if you are building tools for developers and things like that. Local communities - so if you're building consumer products you know there are a lot of influential local community mailing lists. Especially those for parents. Those are places you might want to hit up too. At Homejoy we actually tried all of these. We used it ourselves and that was fine. We were the only cleaners so that was pretty easy. Our parents live in Milwaukee and we were based in Mountain View so that didn't work. Friends and coworkers were kind of like in San Francisco and elsewhere so we didn't have too many of them use it. So we actually ended up in a dead end of not being able to convince many people to use it in the beginning. So what we did was, because we are in Mountain View, some of you guys might know on Castro Street they have street fairs there during the summertime. So we would go out and basically chase down people and get them to try to book a cleaning. Almost everyone would say no until one day we just took advantage of the weather. It was a very hot and humid day and what we noticed was that everyone gravitated towards the food and drink area, especially on a hot day. We figured we needed to get in the middle of that so we took water bottles and froze them and we started handing out free bottles of water that were cold. And people just came to us. I think we basically guilt tripped people into booking cleanings. But the proof in the pudding was that I figured most of the people were guilt tripped into doing it, but then they went home and they didn't cancel on us. Well, some of them did but the majority of them did not. I thought that's good, I have to go clean their houses but at least there is something we are actually solving here. I know another startup in the last batch, I forgot their name right now, but they were selling shipping type products or trying to replace shipping products. So they would show up to the US postal office and find people who were trying to ship products and just take them out of line and get them to try to use the product and have them ship it for them. So you just have to go to places where people are really going to show up. Your conversion rate is going to be really low but to go from 0 to 1 to 3 to 4 these are the kind of things you might have to do. So now that you have users using you ,what do you do with all of these users? The first thing you should do is make sure that there is a way for people to contact you. Ideally there is a phone number and if you put up a phone number, one good idea is to make sure that you have a voicemail so that you won't be picking it up all the time. But in any case a way for people to give inbound feedback is good, but really what you should be doing is going out to your users and talking to them. Get away from your desk and just get out and do the work. It seems like a slog and it is going to be a slog but this is where you are going to get the best feedback ever for your product. And this is where it is going to teach you what features you need to completely change, get rid of, or what features you need to build. One way to do this is to send out surveys to get reviews after they have used the product. This is okay but generally people are only going to respond if they really love you or they really hate you. And you never get the in between. A way to get the in between and not all of the extremes is to actually meet the person that is using your product. I've seen people go out to meet the user and they sit there and it is like a laboratory and it is like an inquisition. You're just kind of poking at them. That is not going to give you the best results. What you should really do is make it into a conversation and get to know them and get them to feel comfortable. You want to get them at a level where they feel like they should be honest with you to help you improve things. So I found that actually taking people out for drinks and stuff like that was actually a very good way to do that. I'm not sure if all of you are old enough to do that but you can take them for coffee. So another thing that you should be tracking is how are you doing in general from a macro perspective. The best way to do that is by tracking customer retention. The number of people that came in the door today, the number of people who are coming back tomorrow, the next day and so forth. Usually over time you are kind of looking at monthly retention so people who came in the door today, are they still using it next month and so forth. The problem with that metric is that it takes forever to collect that data and sometimes you don't have a month or two months or three months to figure that out. So a good leading indicator is actually collecting reviews and ratings. Such as five-star and four-star reviews or collecting some notion of nps, which is net promoter score. So you're basically asking them for a rating from 0 to 10 about how likely are they to recommend you to a friend and calculating the nps. Over time what you'll see is that as you are building new features, you will be able to see that the reviews and the retention are going up over time. That means that you are doing a good job. If it is going down then you are doing a bad job. If it is kind of staying the same that probably means that you need to go out and figure out what new things you should be building. One thing you should be wary of is the honesty curve. Some people will just lie to you. These are degrees of separation from you, and this is the level of honesty. So here this is your mom, these are the friends of your friends and here are random people. Your mom will use your product and she will be proud of you anyway, so she'll be honest this much. Your friends will be pretty honest with you and give you feedback because they care about you - this is assuming this is a free product - and then over time as you get more and more random, these people don't know who you are. There are people over here who don't care about giving you feedback. So take this into consideration when getting user feedback. So say now this is a paid product. So when it is a paid product your mom is down here. She is just going to lie to you and tell you it's great. But then it kind of goes like this (draws graph going upward). Your friends are going to support you and give you the right feedback but it is actually these random people out here that if they really don't think that what they paid for was worth it, they are going to really tell you. That's because it is money out the door. This is another way of saying that you are going to get the best feedback if you just make someone pay for it. That's not to say that you should make people pay for it the first time out, but it is to say that if you are going to build a product that you are going to eventually need to pay for the software or for the hardware or whatever then get to the point where you can do that very fast. Because that is when you can get to the more meaty stuff of how you can get more paying users in the door. You're getting a lot of feedback and what do you do before you officially launch the product? You always want to be building fast and you want to be optimizing for this stage of your growth. You might have 10 users at this point and there is no point in trying to build features for when you might have 10 million users. You want to optimize for the next stage of growth which will be 10 to 100 users. What are the features you really need for that and just go with that. One of the things I found when building a marketplace is that process is very important over time as you scale. You need to not try and automate everything and create software to have robots run everything. What you should do to really understand what you should build is manually do it yourself. An example of this is when we started taking on cleaning professionals on to our platform, we would ask them a bunch of questions over the phone and then in person would ask a bunch of questions as well. And then they would go to a test clean and then they would get onboarded to our platform if they were good enough. Doing all these questions for that many candidates we had a 3-5% acceptance rate. What happened over time was that we learned certain questions that we were asking were good indicators as to whether or not they would be a good or bad performer on the platform through data collection and just looking at everything we could ask on an online form. That is when we put up an online application, they could apply and then we would ask them maybe several other questions during the in person interview. If you try to automate things too fast then you run into this potential problem of not being able to move quickly and iterate things like questions on an application and things like that. A third point here is temporary brokenness is much better than permanent paralysis. By that what I mean is perfection is irrelevant during this stage. When you get to the next stage of growth what you are trying to perfect in one stage is not going to matter anyway. So do not worry about all of the edge cases when you are building something, just worry about the generic case of who your core user is going to be.As you get bigger and bigger the volume of those edge cases increases over time and you will want to build for that. Lastly beware of the Frankenstein approach which is - great you talked to all of these users and they gave you all of these ideas and the first thing you are going to want to do is go build every single one of them and then go show them the next day and make them happier. You should definitely listen to user feedback but when someone tells you to build a feature you shouldn't go build it right away. What you should really do is get to the bottom of why they are asking you to build the feature. Usually what they are suggesting is not the best idea. What they are really suggesting is that I have this other problem that you either created for me while using the product or I really need this problem solved if I'm going to pay to use this product. So figure that out first before piling on a bunch of features which then hide the problem altogether. So you have a product that you are ready to ship - some people at this point will continue building the product and not ship it at all. I think the whole idea of being stealth and perfecting the product to no end is the idea that imitation is cheaper than innovation in terms of time and money and capital. I think that everyone should always assume in general that if you have a really good idea no matter when you launch someone is going to fast follow you and someone is going to execute as hard as they possibly can to catch up with you. There is no point in holding out on all of that user feedback that you can get by getting a lot of users because he felt paranoid that someone is going to do this to you. I hate to keep harping on it but these are things that I see today with founders and something that I went through as well. And I think that unless you are building something that requires tens of millions of dollars just to start up there is really no point in waiting around to launch the product. So say you have something that you feel ready to get lots of users on. So what do you do at this point? I will go over various types of growth in the next slides, but the one thing to note here early on when it is just you, your cofounder, and a couple of other people building, you aren't creating a team just for growth. It is going to be one person and one person only. You really need to focus and you are going to be tempted to try five different strategies at one time. But really what you should do is take one channel and really execute on it for an entire week and just focus on that. And if that works continue executing on it until it caps out. If it doesn't work then just move on. By doing this you will feel more certain that the channel you were working on is wrong and your initial hypothesis is wrong than if you only spent a third of your time on it over the course of a few weeks. So learn one channel at a time. Second, when you find one channel at a time and strategies that work, always be iterating on it. You can potentially create a playbook and give it to someone else to iterate on it but these channels always change. Anything from Facebook ads to Google ads, the distribution channels, the environments that you don't control change all of the time and you should always be iterating and optimizing for that. And lastly, in the beginning when you see a channel that fails just to get rid of it and go on there are lots of other things to try. But over time go back to that channel and look at it again. An example is that in the beginning at Homejoy we had no money so when we tried to buy Google ads to get users in the door quickly - what we found was that all of these national companies had more money than us, they were making a lot more money on the job than us. So they were able to acquire users at a much higher cost than us. So we couldn't afford that and we had to go through another channel. But today we make more money on the job, and we are better at some things. So we should probably revisit the idea of buying Google ads. That's what I mean by that. And the key to all of this is creativity. Performance marketing, or marketing and growth in general can be very technical but, it is actually technical, and you have to be creative because if it was really easy and bland then everyone would be growing right now. So you always have to find that little thing that no one else is doing and do that to the extreme. So there are three types of growth. Sticky, viral, and paid growth. Sticky growth is trying to get your existing users to come back and pay you more or use you more. Viral growth is when people talk about you. So you use a product, you really like it and you tell ten other friends, and they like it. That's viral growth. And the third is paid growth. If you happen to have money in the bank you're going to be able to use part of that money to buy growth. The central theme that I'm going to go through is sustainability. By sustainable growth I mean you are basically not a leaky bucket. The money you put in has a good return investment on it. So sticky growth is, like I said, trying to get your existing users to come back and buy stuff. The only thing that really matters here is that you deliver a good experience. Right? If you deliver a good experience people are going to want to keep using you. If you deliver an addictive experience people are going to want to keep using you. And the way to measure this and to really look at this and how you are doing over time with whether you are providing good sticky growth is to look at the CLV and retention cohort analysis. CLV, some people call it TLV, is a customer's lifetime. It is basically the net revenue that a customer brings in the door over a period of time. So a 12 month CLV is how much net revenue does a customer give you over 12 months. And sometimes people will do the month and six months and so forth. So when I say cohort basically what you are looking at is, this is time, and this is percent of the users coming back to you. So at period zero you are at 100%. So cohort is another name for customer segments. For example you might look at the female versus male cohorts or people in Atlanta, Georgia versus people in Sacramento, California cohorts. The most common one is by month. So cohort equals month and let's just say for this exercise we are looking at March 2012. So in March 2012, 100% of the people are using your product. Now, one month later 50% of the people might come back. Now, in the second month how many people that came in March are coming back two months later? That might be down. So over time you will have a curve that looks like this. There is always some initial drop off. The reasons that people don't stay after first use could be that it wasn't worth it or they had a bad experience, or something like that. And then over time what you want is for your curve to flatten out. These over here become your core customers. These are the ones that will stay with you over time. Say we are at one year later and you have built a bunch of stuff. You graph out the same thing and hopefully what you see is that you have a curve like this. That is, that even in the first period more than 50% of the people came back to you and more and more people are sticking with you. A really bad retention curve looks like this - which is after the first use they just hate you so much that no one even comes back. I don't know what kind of business that is, it is obviously a shitty business. I can't explain a good business that has a retention curve like that. Over time as you are thinking of strategies to increase this curve and to keep making it go up and up and up you want to keep looking at this analysis over time to see if that strategy is working for you. The second kind of growth is viral growth. Like sticky growth you also need to deliver a good experience. But on top of that you need to deliver a really, really good experience. What is going to make these people shout out loud on Twitter or on Facebook or whatever and tell all their friends and email all of their family about you. You have to really deliver a good experience. Combined with that is you have to have really good mechanics for the referral program itself. You have 100 customers who really want to talk about you. Now how are they going to talk about you? So in that sense the viral growth strategy is all about building a good experience, but if you have that, how do you build a good referral program. I have listed the three main parts of that. One is the customer touch points which is where are people learning that they can refer other people? That might be after they book or after they sign up. A better one is after they use the product for a while and you see that they are highly engaged, then you show them that link and get them to send it out to everyone. Another one is if you are doing more of a platform type play - for Homejoy we actually go inside their home. So another customer touch point is when the cleaning professional is inside the home they can have a leave behind and we can show them something there too as well. You want to basically put the customer touch points and the actual link to however they are going to refer their friends at a point in time where they are highly engaged and you know that they are loving you. The second is program mechanics. The most common thing I have seen is $10 for $10. You get $10 if you invite your friends and they use it and they get $10. And so you should try different types of mechanics in that sense and try to optimize for whatever works for you. It could be 25 for 25 or it could be 10 for 10, it could be any of these things. And lastly, when your friend clicks on your referral link, when they come back to the site it is really important to optimize that conversion flow of how they are going to sign up. Sometimes you need to sell them in a different manner or up-sell that a friend suggested that you use this and so forth. So with all of these combined, you will really need to play around with them in different dimensions and come up with a good referral program. And lastly is paid growth. Some examples of paid growth are this right here. And these are some of the most obvious ones and I'm sure that you guys can think of more. Paid growth is you happen to have money you can spend - you may have credit cards or whatever - but you can spend something to get users. So the correct way to think about paid growth is that you are going to risk putting money out there so that are you going to get a return. The simple way to think about it - is your CLV, your customer's lifetime - is it more than your CAC. And your CAC is an abbreviation for customer acquisition costs. So an example is - say you run a bunch of ads over 12 months and the customer is worth $300 to you. Each one of these ads, when you click on it the CPC costs different types of money, and then when they click on your ad they have to come to the site and sign up or buy something. And the conversion rates are different for all of these ads. The CAC is calculated by the CPC divided by the conversion. So you see that there are different acquisition costs for different types of ads. To determine whether or not that is a good or bad ad all you have to do is CLV minus the CAC. If it is more than zero you are earning a profit. So you see that despite the CLV remaining the same and the conversions being higher or lower sometimes some ads that might seem good actually don't seem so good at the end of the day. You can look at this for your whole entire customer base, aggregating all of your customers together, but the better way of looking at it is to break it down by customer segments. If you are building a marketplace for country music the CLVs of someone in Nashville, Tennessee is going to be much larger than the CLVs of someone in Czechoslovakia. I just assume that is the case anyway. You will want to make sure that when you are buying ads for these different types of cohorts that you know what the differences are and you don't want to mix everything together. The last point on payback and sustainability - I think a lot of businesses get in trouble and they turn into bad businesses when they start spending beyond their means. And it has a lot to do with risk tolerance or how much risk you are willing to take on. So when you look at these CLVs, which is suppose you get a customer that is worth $300 after 12 months. In the first month they are worth $100. If you wait until the 12 month period then they give you the other $200. But if in the first period you are actually paying $200 for them then you are in the hole for $100 until the end of the 12 month period. That's when you start to get into potentially unsustainable growth. Something could happen at the end of the 12 months where you don't actually get the $200 from the customer and you end up in a very bad situation. Essentially, at the end of the day you could be running out of money. And if you are doing this with credit cards you will definitely find that you are going to have to declare bankruptcy very soon. So again, payback time is very important. Safe time to go with is three months. If you are very risk loving then maybe 12 months is better. Beyond 12 months is very much unsafe territory. The art of pivoting - Homejoy in its current concept was literally the 13th idea we fully built out and tried to execute on and tried to get customers for. And so a lot of the questions I get are," How do you even get to that 13th idea, and how did you decide when to move on?" The best guidance that I can give on that is the kind of look at these three criteria, which is once you realize that you can't grow, and despite building out all of these great features and talking to all of these users none of them stick, or the economics of the business just don't make sense - then once you make that realization you just need to move on. I think the trickiest one is probably the growth one because there are so many stories out there where the founders stuck with the idea and then after three years all of a sudden it started growing. So the trick here is what you really should do is have a growth plan when you start out. What is an optimistic but realistic way to grow this business? it might look something like this. In week one you just want one user, in week two you want maybe two users and so forth. And you can keep doubling up and up. In week one you should basically build as much as possible to get that one user. And then a week to build as much to get two users. If you have a product that people want you should be able to maintain this growth curve pretty easily by just walking around and manually finding people. It is when you get to 100 users a week when you need these growth strategies to start working. What I tell people is usually if you are fully executing on your product, and you are working really hard, then if you go three or four weeks in a row of no growth or backwards growth, then it is time to maybe consider a pivot. Maybe not in the sense that you completely come up with a new idea but you are probably fundamentally doing something wrong because at that early stage a startup should always be growing. This is optimistically what it looks like and this is the kind of growth curve that I set forth and put out when I started Homejoy, but really what it looks like is like this. So you want to make sure that when you are in a lull you don't stop. And that is what you should wait 2 to 3 weeks. As long as you don't stop working hard you'll eventually get back here and you'll see a trend like this over time. I can take questions at this time. Q: So one question online was if your users already have a product that they are already comfortable with how do you get them to switch to yours? A: There is always a switchover cost. I will tell you the example of Homejoy. We were actually creating a new market in the sense that a lot of our initial users had never had cleanings before so it was pretty simple to get them on board. And a lot of people who have cleaners already really trust their cleaner. To get them to come and use something else is probably the most difficult task in the world. When you are building things and trying to get people to switch over to you what you really need to do is find the moments where your product or what you are offering is much better or very much differentiated from the existing solution they have. So an example is someone who had a regular cleaner and maybe had a party one day and they needed a cleaning almost the next day. Because Homejoy in most areas has next-day availability they would just come to Homejoy and use it because they knew they couldn't get their regular cleaner. And once they start using the product, then that is when they start realizing the little advantages of using Homejoy, which adds up to a big advantage. Realizing that leaving cash out or using checks was really annoying so being able to do all of your payments online was more convenient. Being able to cancel or reschedule according to your own schedule was very convenient. A lot of people when they build a product they are like - and these 50 things are better than the existing solution - and even if the benefits outweigh the switchover cost it is really hard to actually tell that to a user and try to get them to aggregate all of those benefits over many little things. It is better to have one or two things that clearly differentiate yourself from the other product. Lecture 3: Counterintuitive Parts of Startups, and How to Have Ideas
One of the advantages of having kids is that when you have to give advice to people you can ask yourself, "what would I tell my own kids?", and actually you'll find this really focuses you. So even though my kids are little, my two year old today, when asked what he'll be after two, said "a bat." The correct answer was three, but "a bat" is so much more interesting. So even though my kids are little, I already know what I would tell them about startups, if they were in college, so that is what I'm going to tell you. You're literally going to get what I would tell my own kids, since most of you are young enough to be my own kids. Startups are very counterintuitive and I'm not sure exactly why. It could be simply because knowledge about them has not permeated our culture yet, but whatever the reason, this is an area where you cannot trust your intuition all the time. It's like skiing in that way - any of you guys learn to ski as adults? When you first try skiing and you want to slow down, your first impulse is to lean back, just like in everything else. But lean back on the skis and you fly down the hill out of control. So, as I learned, part of learning to ski is learning to suppress that impulse. Eventually you get new habits, but in the beginning there is this list of things you're trying to remember as you start down the hill: alternate feet, make s-turns, do not drag the inside foot, all this stuff. Startups are as unnatural as skiing and there is a similar list of stuff you have to remember for startups. What I'm going to give you today is the beginning of the list, the list of the counterintuitive stuff you have to remember to prevent your existing instincts from leading you astray. The first thing on it is the fact I just mentioned: startups are so weird that if you follow your instincts they will lead you astray. If you remember nothing more than that, when you're about to make a mistake, you can pause before making it. When I was running Y Combinator we used to joke that our function was to tell founders things they would ignore, and it's really true. Batch after batch the YC partners warned founders about mistakes they were about to make and the founders ignored them, and they came back a year later and said, "I wish we'd listened." But that dude is in their cap table and there is nothing they can do. Q: Why do founders persistently ignore the partner’s advice? A: That's the thing about counterintuitive ideas, they contradict your intuitions, they seem wrong, so of course your first impulse is to ignore them and, in fact, that's not just the curse of Y Combinator, but to some extent our raison d'être. You don't need people to give you advice that does not surprise you. If founders' existing intuition gave them the right answers, they would not need us. That's why there are a lot of ski instructors, and not many running instructors; you don't see those words together, "running instructor," as much as you see "ski instructor." It's because skiing is counterintuitive, sort of what YC is—business ski instructors—except you are going up slopes instead of down them, well ideally. You can, however, trust your instincts about people. Your life so far hasn't been much like starting a startup, but all the interactions you've had with people are just like the interactions you have with people in the business world. In fact, one of the big mistakes that founders make is to not trust their intuition about people enough. They meet someone, who seems impressive, but about whom they feel some misgivings and then later when things blow up, they say, "You know I knew there was something wrong about that guy, but I ignored it because he seemed so impressive." There is this specific sub-case in business, especially if you come from an engineering background, as I believe you all do. You think business is supposed to be this slightly distasteful thing. So when you meet people who seem smart, but somehow distasteful, you think, "Okay this must be normal for business," but it's not. Just pick people the way you would pick people if you were picking friends. This is one of those rare cases where it works to be self indulgent. Work with people you would generally like and respect and that you have known long enough to be sure about because there are a lot of people who are really good at seeming likable for a while. Just wait till your interests are opposed and then you’ll see. The second counterintuitive point, this might come as a little bit of a disappointment, but what you need to succeed in a startup is not expertise in startups. That makes this class different from most other classes you take. You take a French class, at the end of it you've learned how to speech French. You do the work, you may not sound exactly like a French person, but pretty close, right? This class can teach you about startups, but that is not what you need to know. What you need to know to succeed in a startup is not expertise in startups, what you need is expertise in your own users. Mark Zuckerberg did not succeed at Facebook because he was an expert in startups, he succeeded despite being a complete noob at startups; I mean Facebook was first incorporated as a Florida LLC. Even you guys know better than that. He succeeded despite being a complete noob at startups because he understood his users very well. Most of you don't know the mechanics of raising an angel round, right? If you feel bad about that, don't, because I can tell you Mark Zuckerberg probably doesn't know the mechanics of raising an angel round either; if he was even paying attention when Ron Conway wrote him the big check, he probably has forgotten about it by now. In fact, I worry it's not merely unnecessary for people to learn in detail about the mechanics of starting a startup, but possibly somewhat dangerous because another characteristic mistake of young founders starting startups is to go through the motions of starting a startup. They come up with some plausible sounding idea, they raise funding to get a nice valuation, then the next step is they rent a nice office in SoMa and hire a bunch of their friends, until they gradually realize how completely fucked they are because while imitating all the outward forms of starting a startup, they have neglected the one thing that is actually essential, which is to make something people want. By the way that's the only use of that swear word, except for the initial one, that was involuntary and I did check with Sam if it would be okay; he said he had done it several times, I mean use the word. We saw this happen so often, people going through the motion of starting a startup, that we made up a name for it: "Playing House." Eventually I realized why it was happening, the reason young founders go though the motions of starting a startup is because that is what they have been trained to do, their whole life, up to this point. Think about what it takes to get into college: extracurricular activities? Check. Even in college classes most of the work you do is as artificial as running laps, and I'm not attacking the educational system for being this way, inevitably the work that you do to learn something is going to have some amount of fakeness to it. And if you measure people’s performance they will inevitably exploit the difference to the degree that what you’re measuring is largely an artifact of the fakeness. I confess that I did this myself in college; in fact, here is a useful tip on getting good grades. I found that in a lot of classes there might only be twenty or thirty ideas that had the right shape to make good exam questions. So the way I studied for exams in these classes was not to master the material in the class, but to try and figure out what the exam questions would be and work out the answers in advance. For me the test was not like, what my answers would be on my exam, for me the test was which of my exam questions would show up on the exam. So I would get my grade instantly, I would walk into the exam and look at the questions and see how many I got right, essentially. It works in a lot of classes, especially CS classes. I remember automata theory, there are only a few things that make sense to ask about automata theory. So it's not surprising that after being effectively trained for their whole lives to play such games, young founders' first impulse on starting a startup is to find out what the tricks are for this new game. What are the extracurricular activities of startups, what are things I have to do? They always want to know, since apparently the measure of success for a startup is fundraising, another noob mistake.They always want to know, what are the tricks for convincing investors? And we have to tell them the best way to convince investors is to start a startup that is actually doing well, meaning growing fast, and then simply tell investors so. Then they ask okay, so what are the tricks for growing fast, and this is exacerbated by the existence of this term, "Growth Hacks." Whenever you hear somebody talk about Growth Hacks, just mentally translate it in your mind to "bullshit," because what we tell them is the way to make your startup grow is to make something that users really love, and then tell them about it. So that's what you have to do: that's Growth Hacks right there. So many of the conversations the YC partners have with the founders begin with the founders saying a sentence that begins with, "How do I," and the partners answering with a sentence that begins with, "Just." Why do they make things so complicated? The reason, I realized, after years of being puzzled by this, is they're looking for the trick, they've been trained to look for the trick. So, this is the third counterintuitive thing to remember about startups: starting a startup is where gaming the system stops working. Gaming the system may continue to work, if you go to work for a big company, depending on how broken the company is, you may be able to succeed by sucking up to the right person; Giving the impression of productivity by sending emails late at night, or if you're smart enough changing the clock on your computer, cause who's going to check the headers, right? I like an audience I can tell jokes to and they laugh. Over in the business school: "headers?" Okay, God this thing is being recorded, I just realized that. Alright for now on we are sticking strictly to the script. But, in startups, that does not work. There is no boss to trick, how can you trick people, when there is nobody to trick? There are only users and all users care about is whether your software does what they want, right? They're like sharks, sharks are too stupid to fool, you can't wave a red flag and fool it, it's like meat or no meat. You have to have what people want and you only prosper to the extent that you do.The dangerous thing is, especially for you guys, the dangerous thing is that faking does work to some extent with investors. If you’re really good at knowing what you’re talking about, you can fool investors, for one, maybe two rounds of funding, but it's not in your interest to do. I mean, you're all doing this for equity, you're puling a confidence trick on yourself. Wasting your own time, because the startup is doomed and all you’re doing is wasting your time writing it down. So, stop looking for the trick. There are tricks in startups, as there are in any domain, but they are an order of magnitude less important than solving the real problem. Someone who knows zero about fundraising, but has made something users really love, will have an easier time raising money than someone who knows every trick in the book, but has a flat usage graph. Though, in a sense, it's bad news that gaming the system stops working now, in the sense that you're deprived of your most powerful weapons and, after all, you spent twenty years mastering them. I find it very exciting that there even exist parts of the world where gaming the system is not how you win. I would have been really excited in college if I explicitly realized that there are parts of the world where gaming the system matters less than others, and some where it hardly matters at all. But there are, and this is one of the most important thing to think about when planning your future. How do you win at each type of work, and what do you want to win by doing it? That brings us to our fourth counterintuitive point, startups are all consuming. If you start a startup, it will take over your life to a degree that you cannot imagine and if it succeeds it will take over your life for a long time; for several years, at the very least, maybe a decade, maybe the rest of your working life. So there is a real opportunity cost here. It may seem to you that Larry Page has an enviable life, but there are parts of it that are defiantly unenviable. The way the world looks to him is that he started running as fast as he could, at age twenty-five, and he has not stopped to catch his breath since. Every day shit happens within the Google empire that only the emperor can deal with and he, as the emperor, has to deal with it. If he goes on vacation for even a week, a whole backlog of shit accumulates, and he has to bear this, uncomplaining, because: number one, as the company’s daddy, he cannot show fear or weakness; and number two, if you’re a billionaire, you get zero, actually less than zero sympathy, if you complain about having a difficult life. Which has this strange side effect that the difficulty of being a successful startup founder is concealed from almost everyone who has done it. People who win the one-hundred meter in the Olympics, you walk up to them and they're out of breath. Larry Page is doing that too, but you never get to see it. Y Combinator has now funded several companies that could be called big successes and in every single case the founder says the same thing, "It never gets any easier." The nature of the problems change, so you're maybe worrying about more glamorous problems like construction delays in your new London offices rather than the broken air conditioner in your studio apartment, but the total volume of worry never decreases. If anything, it increases. Starting a successful startup is similar to having kids; it's like a button you press and it changes your life irrevocably. While it's honestly the best thing—having kids—if you take away one thing from this lecture, remember this: There are a lot of things that are easier to do before you have kids than after, many of which will make you a better parent when you do have kids. In rich countries, most people delay pushing the button for a while and I'm sure you are all intimately familiar with that procedure. Yet when it comes to starting startups a lot of people seem to think they are supposed to start them in college. Are you crazy? What are the universities thinking – they go out of their way to ensure that their students are well supplied with contraceptives, and yet they are starting up entrepreneurship programs and startup incubators left and right. To be fair, the universities have their hand forced here. A lot of incoming students are interested in start-ups. Universities are at least de-facto supposed to prepare you for your career, and so if you're interested in startups, it seems like universities are supposed to teach you about startups and if they don't maybe they lose applicants to universities that do claim to do that. So can universities teach you about startups? Well, if not, what are we doing here? Yes and no, as I've explained to you about start-ups. Essentially, if you want to learn French, universities can teach you linguistics. That is what this is. This is linguistics: we're teaching you how to learn languages and what you need to know is how a particular language. What you need to know are the needs of your own users. You can't learn those until you actually start the company, which means that starting a startup is something you can intrinsically only learn by doing it. You can't do that in college for the reason I just explained. Startups take over your entire life. If you start a startup in college, if you start a startup as a student, you can't start a startup as a student because if you start a startup you’re not a student anymore. You may be nominally a student but you won't even be that for very much longer. Given this dichotomy: which of the two paths should you take? Be a real student and not start a startup or start a real startup and not be a student. Well, I can answer that one for you. I'm talking to my own kids here. Do not start a startup in college. I hope I'm not disappointing anyone seriously. Starting a startup could be a good component of a good life for a lot of ambitious people. This is just a part of a much bigger problem that you are trying to solve. How to have a good life, right. Those that are starting a startup could be a good thing to do at some point. Twenty is not the optimal time to do it. There are things that you can do in your early twenties that you cannot do as well before or after. Like plunge deeply into projects on a whim that seem like they will have no pay off. Travel super cheaply with no sense of a deadline. In fact they are really isomorphic shapes in different domains. For unambitious people your thing can be the dreaded failure to launch. For the ambitious ones it’s a really valuable sort of exploration and if you start a startup at twenty and you are sufficiently successful you will never get to do it. Mark Zuckerberg will never get to bum around a foreign country. If he goes to a foreign county, it's either as a de-facto state visit or like he's hiding out incognito at George V in Paris. He's never going to just like backpack around Thailand if that’s still what people do. Do people still backpack around Thailand? That's the first real enthusiasm I've ever seen from this class. Should have given this talk in Thailand. He can do things you can't do, like charter jets to fly him to foreign countries. Really big jets. But success has taken a lot of the serendipity out of his life. Facebook is running him as much as he's running Facebook. While it can be really cool to be in the grip of some project you consider your life's work, there are advantages to serendipity. Among other things, it gives you more options to choose your life's work from. There's not even a trade off here. You’re not sacrificing anything if you forgo starting a start up at twenty because you will be more likely to succeed if you wait. In the astronomically unlikely case that you are twenty and you have some side project that takes off like Facebook did, then you face a choice to either be running with it or not and maybe it’s reasonable to run with it. Usually the way that start ups take off is for the founders to make them take off. It's gratuitously stupid to do that at twenty. Should you do it at any age? Starting a startup may sound kind of hard, if I haven't made that clear let me try again. Starting a startup is really hard. If it’s too hard, what if you are not up to this challenge? The answer is the fifth counter intuitive point. You can't tell. Your life so far has given you some idea of what your prospects might be if you wanted to become a mathematician or a professional football player. Boy, it’s not every audience you can say that to. Unless you have had a very strange life indeed you have not done much that’s like starting a startup. Meaning starting a startup will change you a lot if it works out. So what you’re trying to estimate is not just what you are, but what you could become. And who can do that? Well, not me. for the last nine years it was my job to try to guess (I wrote "predict" in here and it came out as "guess"—that’s a very informative Freudian slip). Seriously it’s easy to tell how smart people are in ten minutes. Hit a few tennis balls over the net, and do they hit them back at you or into the net? The hard part and the most important part was predicting how tough and ambitious they would become. There may be no one at this point who has more experience than me in doing this. I can tell you how much an expert can know about that. The answer is not much. I learned from experience to keep completely open mind about which start ups in each batch would turn out to be the stars. The founders sometimes thought they knew. Some arrived feeling confident that they would ace Y Combinator just as they had aced every one of the few easy artificial tests they had faced in life so far. Others arrived wondering what mistake had caused them to be admitted and hoping that no one discover it. There is little to no correlation between these attitudes and how things turn out. I've read the same is true in the military. The swaggering recruits are no more than likely to turn out to be really tough than the quiet ones and probably for the same reason. The tests are so different from tests in people’s previous lives. If you are absolutely terrified of starting a startup you probably shouldn’t do it. Unless you are one of those people who gets off on doing things you're afraid of. Otherwise if you are merely unsure of whether you are going to be able to do it, the only way to find out is to try, just not now. So if you want to start a startup one day, what do you do now in college? There are only two things you need initially, an idea and cofounders. The MO for getting both of those is the same which leads to our sixth and last counterintuitive point. The way to get start up ideas is not to try to think of startup ideas. I have written a whole essay on this and I am not going to repeat the whole thing here. But the short version is that if you make a conscious effort to try to think of startup ideas, you will think of ideas that are not only bad but bad and plausible sounding. Meaning you and everybody else will be fooled by them. You'll waste a lot of time before realizing they're no good. The way to come up with good startup ideas is to take a step back. Instead of trying to make a conscious effort to think of startup ideas, turn your brain into the type that has startup ideas unconsciously. In fact, so unconsciously that you don't even realize at first that they're startup ideas. This is not only possible: Yahoo, Google, Facebook, Apple all got started this way. None of these companies were supposed to be companies at first, they were all just side projects. The very best ideas almost always have to start as side projects because they're always such outliers that your conscious mind would reject them as ideas for companies. How do you turn your mind into the kind that has startup ideas unconsciously? One, learn about a lot of things that matter. Two, work on problems that interest you. Three, with people you like and or respect. That's the third part incidentally, is how you get cofounders at the same time as the idea. The first time I wrote that paragraph, instead of learn a lot about things that matter, I wrote become good at some technology. But that prescription is too narrow. What was special about Brain Chesky and Joe Gebbia from Airbnb was not that they were experts in technology. They went to art school, they were experts in design. Perhaps more importantly they were really good at organizing people in getting projects done. So you don't have to work on technology per se, so long as you work on things that stretch you. What kinds of things are those? Now that is very hard to answer in the general case. History is full of examples of young people who were working on problems that no one else at the time thought were important. In particular that their parents didn't think were important. On the other hand, history is even fuller of examples of parents that thought their kids were wasting their time and who were right. How do you know if you’re working on real stuff? I mean when Twitch TV switched from being Justin.tv to Twitch TV and they were going to broadcast people playing video games, I was like, "What?" But it turned out to be a good business. I know how I know real problems are interesting, and I am self-indulgent: I always like working on anything interesting things even if no one cares about them. I find it very hard to make myself work on boring things even if they're supposed to be important. My life is full of case after case where I worked on things just because I was interested and they turned out to be useful later in some worldly way. Y Combinator itself is something I only did because it seemed interesting. I seem to have some internal compass that helps me out. This is for you not me and I don't know what you have in your heads. Maybe if I think more about it I can come up some heuristics for recognizing genuinely interesting ideas. For now all I can give you is the hopelessly question begging advice. Incidentally this is the actual meaning of the phrase begging the question. The hopelessly question begging advice that if you’re interested in generally interesting problems, gratifying your interest energetically is the best way to prepare yourself for a startup and probably best way to live. Although I can't explain in the general case what counts as an interesting problem I can tell you about a large subset of them. If you think of technology as something that’s spreading like a sort of fractal stain, every point on the edge represents an interesting problem. Steam engine not so much maybe you never know. One guaranteed way to turn your mind into the type to start up ideas for them unconsciously. Is to get yourself to the leading edge of some technology. To, as Paul Buchheit put it, "Live in the future." And when you get there, ideas that seem uncannily prescient to other people will seem obvious to you. You may not realize they're start up ideas, but you will know they are something that ought to exist. For example back at Harvard in the mid 90s. A fellow grad student of my friends Robert and Trevor wrote his own voice over IP software. It wasn't meant to be a startup, he never tried to turn it into one. He just wanted to talk to his girlfriend in Taiwan without paying for long distance calls. Since he was an expert on networks, it seemed obvious to him that thing to do was to turn the sound into packets and ship them over the internet for free. Why didn't everybody do this? They were not good at writing this type of software. He never did anything with this. He never tried to turn this into a startup. That is how the best startups tend to happen. Strangely enough the optimal thing to do in college if you want to be a successful startup founder is not some sort of new vocational version of college focused on entrepreneurship. It's the classic version of college is education its own sake. If you want to start your own startup what you should do in college is learn powerful things and if you have genuine intellectual curiosity that’s what you’ll naturally tend to do if you just follow your own inclinations. The component of entrepreneurship, can never quite say that word with a straight face, that really matters is domain expertise. Larry Page is Larry Page because he was an expert on search and the way he became an expert on search was because he was genuinely interested and not because of some ulterior motive. At its best starting a startup is merely a ulterior motive for curiosity and you’ll do it best if you introduce the ulterior motive at the end of the process. So here is ultimate advice for young would be startup founders reduced to two words: just learn. Alright how much time do we have left? Eighteen minutes for questions good god. Do you guys have the questions? Q: Sure we will start with two questions. How can a nontechnical founder most efficiently contribute to a startup? A: If the startup is, if the startup is working in some domain, if it’s not a pure technology startup but is working in some very specific domain, like if it is Uber and the non technical founder was an expert in the limo business then actually then the non technical founder would be doing most of the work. Recruiting drivers and doing whatever else Uber has to do and the technical founder would be just writing the iPhone app which probably less, well iPhone and android app, which is less than half of it. If it’s purely a technical start up the non technical founder does sales and brings coffee and cheeseburgers to the programmer. Q: Do you see any value in business school for people who want to pursue entrepreneurship? A: Basically no, it sounds undiplomatic, but business school was designed to teach people management. Management is a problem that you only have in a startup if you are sufficiently successful. So really what you need to know early on to make a start up successful is developing products. You would be better off going to design school if you would want to go to some sort of school. Although frankly the way to learn how to do it is just to do it. One of the things I got wrong early on is that I advised people who were interested in starting a startup to go work for some other company for a few years before starting their own. Honestly the best way to learn on how to start a startup is just to just try to start it. You may not be successful but you will learn faster if you just do it. Business schools are trying really hard to do this. They were designed to train the officer core of large companies, which is what business seemed to be back when it was a choice to be either the officer core of large companies or Joe's Shoe Store. Then there was this new thing, Apple, that started as small as Joe's Shoe Store and turns into this giant mega company but they were not designed for that world they are good at what they’re good at. They should just do that and screw this whole entrepreneurship thing. Q: Management is a problem only if you are successful. What about those first two or three people? A: Ideally you are successful before you even hire two or three people. Ideally you don't even have two or three people for quite awhile. When you do the first hires in a startup they are almost like founders. They should be motivated by the same things, they can’t be people you have to manage. This is not like the office, these have to be your peers, you shouldn’t have to manage them much. Q: So is it just a big no no, someone has to be managed no way they should be on the founding team. A: In the case were you are doing something were you need some super advanced technical thing and there is some boffin that knows this thing and no one else in this world including on how to wipe his mouth. It may be to your advantage to hire said boffin and wipe his mouth for him. As a general rule you want people who are self motivated early on they should just be like founders. Q: Do you think we are currently in a bubble? A: I’ll give you two answers to this question. One, ask me questions that are useful to this audience because these people are here to learn how to start startups, and I have more data in my head than anybody else and you're asking me questions a reporter does because they cannot think of anything interesting to ask. I will answer your question. There is a difference between prices merely being high and a bubble. A bubble is a very specific form of prices being high where people knowingly pay high prices for something in the hope that they will be able to unload it later on some greater fool. That's what happened in the late 90's, when VC's knowingly invested in bullshit startups thinking that they would be able to take those things public and unload them on other retail investors before everything blew up I was there for that at the epicenter of it all. That is not what is happening today. Prices are high, valuations are high, but valuations being high does not mean a bubble. Every commodity has prices that go up and down in some sort of sine wave. Definitely prices are high. We tell people if you raise money, don't think the next time you raise money it’s going to be so easy, who knows maybe between now and then the Chinese economy will have exploded then there's a giant disaster recession. Assume the worst. But bubble? No. Q: I am seeing a trend among young people and successful entrepreneurs where they don’t want to start one great company but twenty. You are starting to see a rise in these labs attempts were they are going to try to launch a whole bunch of stuff, I don't have any stellar examples yet. A: Do you mean like IDEO? Q: No, like Idealab, Garrett Camp’s new one... A: Oh yeah. There's this new thing were people start labs that are supposed to spin off startups. It might work, that's how Twitter started. In fact, I meant Idealab, not IDEO, that was another Freudian slip. Twitter was not Twitter at first. Twitter was a side project at a company called Odeo that was supposed to be in the podcasting business, and you like podcasting business, do those words even grammatically go together? The answer turned out to be no as Evan discovered. As a side project they spun off Twitter and boy was that a dog wagging tail, people are starting these things that are supposed to spin off startups, will it work? Quite possibly if the right people do it. You can't do it though, because you have to do it with your own money. Q: What advice do you have for female co-founders as they are pursuing funding? A: It probably is true that women have a harder time raising money. I have noticed this empirically and Jessica is just about to publish a bunch of interviews on female founders and a lot of them said that they thought they had a harder time raising money, too. Remember I said the way to raise money? Make your start up actually do well and that's just especially true in any case if you miss the ideal target from the VC's point of view in any respect. The way to solve that problem is make the startup do really well. In fact, there was a point a year or two ago when I tweeted this growth graph of this company and I didn't say who they were. I knew it would get people to start asking and it was actually a female founded startup that was having trouble raising money, but their growth graph was stupendous. So I tweeted it, knowing all these VC's would start asking me, “Who is that?” Growth graphs have no gender, so if they see the growth graph first, let them fall in love with that. Do well, which is generally good advice for all startups. Q: What would you learn in college right now? A: Literary theory, no just kidding. Honestly, I think I might try and study physics that’s the thing I feel I missed. For some reason, when I was a kid computers were the thing, maybe they still are. I got very excited learning to write code and you can write real programs in your bedroom. You can't build real accelerators, well maybe you can. Maybe physics, I noticed I sort of look longingly at physics so maybe. I don't know if that’s going to be helpful starting a startup and I just told you to follow your own curiosity so who cares if it's helpful, it'll turn out to be helpful. Q: What are your reoccurring systems in your work and personal life that make you efficient? A: Having kids is a good way to be efficient. Because you have no time left so if you want to get anything done, the amount of done you do per time is high. Actually many parents, start up founders who have kids have made that point explicitly. They cause you to focus because you have no choice. I wouldn't actually recommend having kids just to make you more focused. You know, I don't think I am very efficient, I have two ways of getting work done. One is during Y Combinator, the way I worked on Y Combinator is I was forced to. I had to set the application deadline, and then people would apply, and then there were all these applications that I had to respond to by a certain time. So I had to read them and I knew if I read them badly, we would get bad startups so I tried really hard to read them well. So I set up this situation that forced me to work. The other kind of work I do is writing essays. And I do that voluntarily, I am walking down the street and the essay starts writing itself in my head. I either force myself to work on less exciting things; I can't help working on exciting things. I don't have any useful techniques for making myself efficient. If you work on things you like, you don't have to force yourself to be efficient. Q: When is a good time to turn a side project into a startup? A: You will know, right. So the question is when you turn a side project into a startup, you will know that it is becoming a real startup when it takes over a alarming large percentage of your life, right. My god I've just spent all day working on this thing that’s supposed to be a side project, I am going to fail all of my classes what am I going to do, right. Then maybe it’s turning into a startup. Q: I know you talked a lot, earlier, about you'll know when your start up is doing extremely well, but I feel like in a lot of cases it's a gray line, where you have some users but not explosive growth that is up and to the right, what would you do or what would you recommend in those situations? Considering allocating time and resources, how do you balance? A: When a start up is growing but not much. Didn't you tell them they were supposed to read Do Things that Don't Scale? You sir have not done the readings, you are busted. Because there are four, I wrote a whole essay answered that question and that is to do things that don't scale. Just go read that, because I can't remember everything I said. It's about exactly that problem. Q: What kind of startup should not go through incubation, in your opinion? A: Definitely any that will fail. Or if you'll succeed but you're an intolerable person. That also Sam would probably sooner do without. Short of that, I cannot think of any, because a large percentage, founders are often surprised by how large a percentage of the problems that start ups have are the same regardless of what type of thing they're working on. And those tend to be kind of problems that YC helps the most not the ones that are domain specific. Can you think of the class of startups? That YC wouldn't work for? We had fission and fusion startups in the last batch. Q: You mentioned that it's good advice to learn a lot about something that matters, what are some good strategies to figure out what matters? A: If you think of technology as something that’s spreading as a sort of fractal stain. Anything on the edge represents an interesting idea, sounds familiar. Like I said that was the problem, you have correctly identified the thing I didn't really answer the question were I gave this question begging answer. I said I'm interested in interesting things and you said you were interested in interesting things, work on them and things will work out. How do you tell what is a real problem? I don't know, that's like important enough to write a whole essay about. I don't know the answer and I probably should write something about that, but I don't know. I figured out a technique for detecting whether you have a taste for generally interesting problems. Which is whether you find working on boring things intolerable and there are known boring things. Like literary theory and working in middle management in some large company. So if you can tolerate those things, then you must have stupendous self-discipline or you don't have a taste for genially interesting problems and vice versa. Q: Do you like Snapchat? A: Snapchat? What do I know about Snapchat? We didn't fund them. I want another question. Q: If you hire people you like, you might get a monoculture and how do you deal with the blind spots that arise? A: Starting a startup is where many things will be going wrong. You can't expect it to be perfect. The advantage is of hiring people you know and like are far greater than the small disadvantage of having some monoculture. You look at it empirically, at all the most successful startups, someone just hires all their pals out of college. Alright you guys thank you. Lecture 2: Ideas, Products, Teams and Execution Part II
Sam Altman Before I jump into today's lecture, I wanted to answer a few questions people had emailed me about the last lecture that we didn't have time for. So, if you have a question about what we covered last time, I am welcome to answer it now, starting with you. Q: How do I identify if a market has a fast growth rate now and also for the next ten years? A: The good news about this is this is one of the big advantages students have. You should just trust your instincts on this. Older people have to basically guess about the technologies young people are using. But you can just watch what you're doing and what your friends are doing and you will almost certainly have better instincts than anybody older than you. And so the answer to this is just trust your instincts, think about what you're doing more, think about what you're using, what you're seeing people your age using, that will almost certainly be the future. Okay, one more question on the last lecture before we start. Q: How do you deal with burnout while still being productive and remaining productive. A: The answer to this is just that it sucks and you keep going. Unlike a student where you can throw up your hands and say you know I'm really burnt out and I'm just going to get bad grades this quarter, one of the hard parts about running a startup is that it's real life and you just have to get through it. The canonical advice is to go on a vacation and that never works for founders. It's sort of all consuming in this way that is very difficult to understand. So what you do is you just keep going. You rely on people, it's really important, founder depression is a serious thing and you need to have a support network. But the way through burn out is just to address the challenges, to address the things that are going wrong and you'll eventually feel better. Last lecture, we covered the idea and the product and I want to emphasize that if you don't get those right, none of the rest of this is going to save you. Today, we're going to talk about how to hire and how to execute. Hopefully you don't execute the people you hire. Sometimes. First, I want to talk about cofounders. Cofounder relationships are among the most important in the entire company. Everyone says you have to watch out for tension brewing among cofounders and you have to address is immediately. That's all true and certainly in YC's case, the number one cause of early death for startups is cofounder blowups. But for some reason, a lot of people treat choosing their cofounder with even less importance than hiring. Don't do this! This is one of the most important decisions you make in the life of your startup and you need to treat it as such. And for some reason, students are really bad at this. They just pick someone. They're like, I want to start a business and you want to start a business, let's start a startup together. There are these cofounder dating things where you're like, Hey I'm looking for a cofounder, we don't really know each other, let's start a company. And this is like, crazy. You would never hire someone like this and yet people are willing to choose their business partners this way. It's really really bad. And choosing a random random cofounder, or choosing someone you don't have a long history with, choosing someone you're not friends with, so when things are really going wrong, you have this sort of past history to bind you together, usually ends up in disaster. We had one YC batch in which nine out of about seventy-five companies added on a new cofounder between when we interviewed the companies and when they started, and all nine of those teams fell apart within the next year. The track record for companies where the cofounders don't know each other is really bad. A good way to meet a cofounder is to meet in college. If you're not in college and you don't know a cofounder, the next best thing I think is to go work at an interesting company. If you work at Facebook or Google or something like that, it's almost as cofounder rich as Stanford. It's better to have no cofounder than to have a bad cofounder, but it's still bad to be a solo founder. I was just looking at the stats here before we started. For the top, and I may have missed one because I was counting quickly, but I think, for the top twenty most valuable YC companies, almost all of them have at least two founders. And we probably funded a rate of like one out of ten solo teams. So, best of all, cofounder you know, not as good as that, but still okay, solo founder. Random founder you meet, and yet students do this for some reason, really really bad. So as you're thinking about cofounders and people that could be good, there's a question of what you're looking for right? At YC we have this public phrase, and it's relentlessly resourceful, and everyone's heard of it. And you definitely need relentlessly resourceful cofounders, but there's a more colorful example that we share at the YC kickoff. Paul Graham started using this and I've kept it going. So, you're looking for cofounders that need to be unflappable, tough, they know what to do in every situation. They act quickly, they're decisive, they're creative, they're ready for anything, and it turns out that there's a model for this in pop culture. And it sounds very dumb, but it's at least very memorable and we've told every class of YC this for a long time and I think it helps them. And that model is James Bond. And again, this sounds crazy,but it will at least stick in your memory and you need someone that behaves like James Bond more than you need someone that is an expert in some particular domain. As I mentioned earlier, you really want to know your cofounders for awhile, ideally years. This is especially true for early hires as well, but incidentally, more people get this right for early hires than they do for cofounders. So, take advantage of school. In addition to relentlessly resourceful, you want a tough and a calm cofounder. There are obvious things like smart, but everyone knows you want a smart cofounder, they don't prioritize things like tough and calm enough, especially if you feel like you yourself aren't, you need a cofounder who is. If you aren't technical, and even if most of the people in this room feel like they are, you want a technical cofounder. There's this weird thing going on in startups right now where it's become popular to say, You know what, we don't need a technical cofounders, we're gonna hire people, we're just gonna be great managers. That doesn't work too well in our experience. Software people should really be starting software companies. Media people should be starting media companies. In the YC experience, two or three cofounders seems to be about perfect. One, obviously not great, five, really bad. Four works sometimes, but two or three I think is the target. The second part of how to hire: try not to. One of the weird things you'll notice as you start a company, is that everyone will ask you how many employees you have. And this is the metric people use to judge how real your startup is and how cool you are. And if you say you have a high number of employees, they're really impressed. And if you say you have a low number of employees, then you sound like this little joke. But actually it sucks to have a lot of employees, and you should be proud of how few employees you have. Lots of employees ends up with things like a high burn rate, meaning you're losing a lot of money every month,complexity, slow decision making, the list goes on and it's nothing good. So you want to be proud of how much you can get done with a small numbers of employees. Many of the best YC companies have had a phenomenally small number of employees for their first year, sometimes none besides the founders. They really try to stay small as long as they possibly can. At the beginning, you should only hire when you desperately need to. Later, you should learn to hire fast and scale up the company, but in the early days the goal should be not to hire. And one of the reasons this is so bad, is that the cost of getting an early hire wrong is really high. In fact, a lot of the companies that I've been very involved with, that have had a very bad early hire in the first three or so employees never recover, it just kills the company. Airbnb spent five months interviewing their first employee. And in their first year, they only hired two. Before they hired a single person, they wrote down a list of the culture values that they wanted any Airbnb employee to have. One of those what that you had to bleed Airbnb, and if you didn't agree to that they just wouldn't hire you. As an example of how intense Brian Chesky is, he's the Airbnb CEO, he used to ask people if they would take the job if they got a medical diagnosis that they have one year left to life. Later he decided that that was a little bit too crazy and I think he relaxed it to ten years, but last I heard, he still asks that question. These hires really matter, these people are what go on to define your company, and so you need people that believe in it almost as much as you do. And it sounds like a crazy thing to ask, but he's gotten this culture of extremely dedicated people that come together when the company faces a crisis. And when the company faced a big crisis early on, everyone lived in the office, and they shipped product every day until the crisis was over. One of the remarkable observations about Airbnb is that if you talk to any of the first forty or so employees, they all feel like they were a part of the founding of the company. But by having an extremely high bar, by hiring slowly ensures that everyone believes in the mission, you can get that. So let's say, you listened to the warning about not hiring unless you absolutely have too. When you're in this hiring mode, it should be your number one priority to get the best people. Just like when you're in product mode that should be your number one priority. And when you're in fundraising mode, fundraising is your number one priority. On thing that founders always underestimate is how hard it is to recruit. You think you have this great idea and everyone's going to join. But that's not how it works. To get the very best people, they have a lot of great options and so it can easily take a year to recruit someone. It's this long process and so you have to convince them that your mission is the most important of anything that they're looking at.This is another case of why it's really important to get the product right before looking at anything else. The best people know that they should join a rocketship. By the way, that's my number one piece of advice if you're going to join a startup, is pick a rocketship. Pick a company that's already working and that not everyone yet realizes that, but you know because you're paying attention, that it's going to be huge. And again, you can usually identify these. But good people know this, and so good people will wait, to see that you're on this trajectory before they join. One question that people asked online this morning was how much time you should be spending on hiring. The answer is zero or twenty-five percent. You're either not hiring at all or it's probably your single biggest block of time. In practice, all these books on management say you should spend fifty percent of your time hiring, but the people that give that advice, it's rare for them to even spend ten percent themselves. Twenty-five percent is still a huge amount of time, but that's really how much you should be doing once you're in hiring mode. If you compromise and hire someone mediocre you will always regret it. We like to warn founders of this but no one really feels it until they make the mistake the first time, but it can poison the culture. Mediocre people at huge companies will cause some problems, but it won't kill the company. A single mediocre hire within the first five will often in fact kill a startup. A friend of mine has a sign up in the conference room that he uses for interviews and he positions the sign that the candidate is looking at it during the interview and it says that mediocre engineers do not build great companies. Yeah that's true, it’s really true. You can get away with it in a big company because people just sort of fall through the cracks but every person at a startup sets the tone. So if you compromise in the first five, ten hires it might kill the company. And you can think about that for everyone you hire: will I bet the future of this company on this single hire? And that's a tough bar. At some point in the company, when you're bigger, you will compromise on a hire. There will be some pressing deadline or something like that you will still regret. But this is the difference between theory and practice we're going to have later speakers talk about what to do when this happens. But in the early days you just can't screw it up. Sources of candidates. This is another thing that students get wrong a lot. The best source for hiring by far is people that you already know and people that other employees in the company already know. Most great companies in text have been built by personal referrals for the first hundred employees and often many more. Most founders feel awkward but calling anyone good that they've ever met and asking their employees to do the same. But she'll notice if you go to work at Facebook or Google one of the things they do in your first few weeks is an HR person sits you down and beat out of you every smart person you’ve ever met to be able to recruit them. These personal referrals really are the trick to hiring.Another tip is to look outside the valley. It is brutally competitive to hire engineers here but you probably know people elsewhere in the world that would like to work with you. Another question that founders ask us a lot about his experience and how much that matters. The short version here is that experience matters for some roles and not for others. When you're hiring someone that is going to run a large part of your organization experience probably matters a lot. For most of the early hires that you make at a startup, experience probably doesn't matter that much and you should go for aptitude and belief in what you’re doing. Most of the best hires that I've made in my entire life have never done that thing before. So it's really worth thinking, is this a role where I care about experience or not. And you'll often find to don’t, especially in the early days. There are three things I look for in a hire. Are they smart? Do they get things done? Do I want to spend a lot of time around them? And if I get an answer, if I can say yes to all three of these, I never regret it, it's almost always worked out. You can learn a lot about all three of these things in an interview but the very best way is working together, so ideally someone you've worked together with in the past and in that case you probably don't even need an interview. If you haven't, then I think it's way better to work with someone on a project for a day or two before hiring them. You'll both learn a lot they will too and most first-time founders are very bad interviewers but very good at evaluating someone after they've worked together. So one of the pieces of advice that we give at YC is try to work on a project together instead of an interview. If you are going to interview, which you probably will, you should ask specifically about projects that someone worked on in the past. You'll learn a lot more than you will with brainteasers. For some reason, young technical cofounders love to ask brainteasers rather than just ask what someone has done. Really dig in to projects people have worked on. And call references. That is another thing that first time founders like to skip. You want to call some people that these people have worked with in the past. And when you do, you don't just want to ask, How was so-and-so, you really want to dig in. Is this person in the top five percent of people you've ever worked with? What specifically did they do? Would you hire them again? Why aren't you trying to hire them again? You really have to press on these reference calls. Another thing that I have noticed from talking to YC companies is that good communication skills tend to correlate with hires that work out. I used to not pay attention to this. We’re going to talk more about why communication is so important in an early startup. If someone is difficult to talk to, if someone cannot communicate clearly, it's a real problem in terms of their likelihood to work out. Also. for early employees you want someone that has somewhat of a risk-taking attitude. You generally get this, otherwise they wouldn't be interested in a startup, but now that startups are sort of more in fashion, you want people that actually sort of like a little bit of risk. If someone is choosing between joining McKinsey or your startup it's very unlikely they're going to work out at the startup. You also want people who are maniacally determined and that is slightly different than having a risk tolerant attitude. So you really should be looking for both. By the way, people are welcome to interrupt me with questions as stuff comes up. There is a famous test from Paul Graham called the animal test. The idea here is that you should be able to describe any employee as an animal at what they do. I don't think that translates out of English very well but you need unstoppable people. You want people that are just going to get it done. Founders who usually end up being very happy with their early hires usually end up describing these people as the very best in the world at what they do. Mark Zuckerberg once said that he tries to hire people that A. he'd be comfortable hanging with socially and B. he’d be comfortable reporting to if the roles were reversed. This strikes me as a very good framework. You don't have to be friends with everybody, but you should at least enjoy working with them. And if you don't have that, you should at least deeply respect them. But again, if you don't want to spend a lot of time around people you should trust your instincts about that. While I'm on this topic of hiring, I want to talk about employee equity. Founders screw this up all the time. I think as a rough estimate, you should aim to give about ten percent of the company to the first ten employees. They have to earn it over four years anyway, and if they're successful, they're going to contribute way more than that. They're going to increase the value of the company way more than that, and if they don't then they won't be around anyway. For whatever reason founders are usually very stingy with equity to employees and very generous with equity for investors. I think this is totally backwards. I think this is one of the things founders screw up the most often. Employees will only add more value over time. Investors will usually write the check and then, despite a lot of promises, don't usually do that much. Sometimes they do, but your employees are really the ones that build the company over years and years. So I believe in fighting with investors to reduce the amount of equity they get and then being as generous as you possibly can with employees. The YC companies that have done this well, the YC companies that have been super generous with their equity to early employees, in general, are the most successful ones that we've funded. One thing that founders forget is that after they hire employees, they have to retain them. I'm not going to go into full detail here because we're going to have a lecture on this later, but I do want to talk about it a little bit because founders get this wrong so often. You have to make sure your employees are happy and feel valued. This is one of the reasons that equity grants are so important. People in the excitement of joining a startup don't think about it much, but as they come in day after day, year after year, if they feel they have been treated unfairly that will really start to grate on them and resentment will build. But more than that, learning just a little bit of management skills, which first-time CEOs are usually terrible at, goes a long way. One of the speakers at YC this summer, who is now extremely successful, struggled early on and had his team turn over a few times. Someone asked him what his biggest struggle was and he said, turns out you shouldn't tell your employees they're fucking up every day unless you want them all to leave because they will. But as a founder, this is a very natural instinct. You think you can do everything the best and it’s easy to tell people when they’re not doing it well. So learning just a little bit here will prevent this massive team churn. It also doesn't come naturally to most founders to really praise their team. It took me a little while to learn this too. You have to let your team take credit for all the good stuff that happens, and you take responsibility for the bad stuff. You have to not micromanage. You have to continually give people small areas of responsibility. These are not the things that founders think about. I think the best thing you can do as a first-time founder is to be aware that you will be a very bad manager and try to overcompensate for that. Dan Pink talks about these three things that motivate people to do great work: autonomy, mastery, and purpose. I never thought about that when I was running my company but I've thought about since and I think that’s actually right. I think it's worth trying to think about that. It also took me a while to learn to do things like one on one and to give clear feedback. All of these things are things first time CEO don't normally do, and maybe I can save you from not doing that. The last part on the team section is about firing people when it's not working. No matter what I say here is not going to prevent anyone from doing it wrong and the reason that I say that is that firing people is one of the worst parts of running a company. Actually in my own experience, I'd say it is the very worst part. Every first time founder waits too long, everyone hopes that an employee will turn around. But the right answer is to fire fast when it's not working. It's better for the company, it's also better for the employee. But it's so painful and so awful, that everyone gets it wrong the first few times. In addition to firing people who are doing bad at their job, you also wanna fire people who are a) creating office politics, and b) who are persistently negative. The rest of the company is always aware of employees doing things like this, and it's just this huge drag - it's completely toxic to the company. Again, this is an example of something that might work OK in a big company, although I'm still skeptical, but will kill a startup. So that you need to watch out for people that are ifs. So, the question is, how do you balance firing people fast and making early employees feel secure? The answer is that when an employee's not working, it's not like they screw up once or twice. Anyone will screw up once or twice, or more times than that, and you know you should be like very loving, not take it out on them, like, be a team, work together. If someone is getting every decision wrong, that's when you need to act, and at that point it'll be painfully aware to everyone. It's not a case of a few screw-ups, it's a case where every time someone does something, you would have done the opposite yourself. You don't get to make their decisions but you do get to choose the decision-makers. And, if someone's doing everything wrong, just like a consistent thing over like a period of many weeks or a month, you'll be aware of it. This is one of those cases where in theory, it sounds complicated to be sure what you're talking about, and in practice there's almost never any doubt. It's the difference between someone making one or two mistakes and just constantly screwing everything up, or causing problems, or making everyone unhappy, is painfully obvious the first time you see it. When should co-founders decide on the equity split? For some reason, I've never really been sure why this is, a lot of founders, a lot of co-founders like to leave this off for a very long time. You know, they'll even sign the incorporation documents in some crazy way so that they can wait to have this discussion. This is not a discussion that gets easier with time, you wanna set this ideally very soon after you start working together. And it should be near-equal. If you're not willing to give someone - your co-founder - you know, like an equal share of the equity, I think that should make you think hard about whether or not you want them as a co-founder. But in any case, you should try to have the ink dry on this before the company gets too far along. Like, certainly in the first number of weeks. So the question is - I said that inexperience is OK - how do you know if someone's gonna scale past, not scale up to a role, as things go on and later become crippling. People that are really smart and that can learn new things can almost always find a role in the company as time goes on. You may have to move them into something else, something other than where they started. You know, it may be that you hire someone to lead the engineering team that over time can't scale as you get up to 50 people, and you give them a different role. Really good people that can almost find some great place in the company, I have not seen that be a problem too often. So the question is what happens when your relationship with your cofounder falls apart. We're gonna have a session on mechanics later on in the course, but here is the most important thing that founders screw up. Which is, every cofounder, you yourself of course, has to have vesting. Basically what you're doing with cofounder vesting is you're pre-negotiating what happens if one of you leaves. And so the normal stance on this in Silicon Valley is that it takes four years, let's say you split the equity fifty-fifty, is that it takes four years to earn all of that. And the clock doesn't start until one year in. So if you leave after one year, you keep twenty-five percent of the equity, and if you leave after two years, fifty, and on and on like that. If you don't do that and if you have a huge fallout and one founder leaves early on with half the company, you have this deadweight on your equity table, and it's very hard to get investors to fund you or to do anything else. So number one piece of advice to prevent that is to have vesting on the equity. We pretty much won't fund a company now where the founders don't have vested equity because it's just that bad. The other thing that comes up in the relationship between the cofounders, which happens to some degree in every company, is talk about it early, don't let it sit there and fester. If you have to choose between hiring a sub-optimal employee and losing your customers to a competitor, what do you do? If it's going to be one of the first five employees at a company I would lose those customers. The damage that it does to the company- it's better to lose some customers than to kill the company. Later on, I might have a slightly different opinion, but it's really hard to say in the general case. I am going to get to that later. The question is: what about cofounders that aren't working in the same location? The answer is, don't do it. I am skeptical of remote teams in general but in the early days of a startup, when communication and speed outweigh everything else, for some reason video conferencing calls just don't work that well. The data on this is look at say the 30 successful software companies of all time and try to point to a single example where the cofounders were in different locations. It's really really tough. Alright, so now we're going to talk about execution. Execution for most founders is not the most fun part of running the company, but it is the most critical. Many cofounders think they're just signing up to this beautiful idea and then they're going to go be on magazine covers and go to parties. But really what it’s about more than anything else, what being a cofounder really means, is signing up for this years long grind on execution and you can’t outsource this. The way to have a company that executes well is you have to execute well yourself. Every thing at a startup gets modeled after the founders. Whatever the founders do becomes the culture. So if you want a culture where people work hard, pay attention to detail, manage the customers, are frugal, you have to do it yourself. There is no other way. You cannot hire a COO to do that while you go off to conferences. The company just needs to see you as this maniacal execution machine. As I said in the first lecture, there’s at least a hundred times more people with great ideas than people who are willing to put in the effort to execute them well. Ideas by themselves are not worth anything, only executing well is what adds and creates value. A big part of execution is just putting in the effort, but there is a lot you can learn about how to be good at it. And so we’re going to have three classes that just talk about this. The CEO, people ask me all the time about the jobs of the CEO. There are probably more than five, here are five that come up a lot in the early days. The first four everyone thinks of as CEO jobs: set the vision, raise money, evangelize the mission to people you’re trying to recruit, executives, partners, press, everybody, hire and manage the team. But the fifth one is setting the execution bar and this is not the one that most founders get excited about or envision themselves doing but I think it is actually one of the critical CEO roles and no one but the CEO can do this. Execution gets divided into two key questions. One, can you figure out what to do and two, can you get it done. So I want to talk about two parts of getting it done, assuming that you’ve already figured out what to do. And those are focus and intensity. So focus is critical. One of my favorite questions to ask founders about what they’re spending their time and their money on. This reveals almost everything about what founders think is important. One of the hardest parts about being a founder is that there are a hundred important things competing for your attention every day. And you have to identify the right two or three, work on those, and then ignore, delegate, or defer the rest. And a lot of these things that founders think are important, interviewing a lot at different law firms, going to conferences, recruiting advisers, whatever, they just don’t matter. What really does matter varies with time, but it’s an important piece of advice. You need to figure out what the one or two most important things are, and then just do those. And you can only have two or three things every day, because everything else will just come at you. There will be fires every day and if you don't get good at setting what those two or three things are, you'll never be good at getting stuff done. This is really hard for founders. Founders get excited about starting new things. Unfortunately the trick to great execution is to say no a lot. You’re saying no ninety-seven times out of a hundred, and most founders find they have to make a very conscious effort to do this. Most startups are nowhere near focused enough. They work really hard-maybe-but they don’t work really hard at the right things, so they'll still fail. One of the great and terrible things about starting a start up is that you get no credit for trying. You only get points when you make something the market wants. So if you work really hard on the wrong things, no one will care. So then there's this question of how do you figure out what to focus on each day. Each day it's really important to have goals. Most good founders I know have a set of small overarching goals for the company that everybody in the company knows. You know it could be something like ship a product by this date, get this certain growth rate, get this engagement rate, hire for these key roles, those are some of them but everyone in the company can tell you each week what are our key goals. And then everybody executes based off of that. The founders really set the focus. Whatever the founders care about, whatever the founders focus on, that's going to set the goals for the whole company. The best founders repeat these goals over and over, far more often than they think they should need to. They put them up on the walls they talk about them in one on ones and at all-hands meetings each week. And it keeps the company focus. One of the keys to focus, and why I said cofounders that aren't friends really struggle, is that you can't be focused without good communication. Even if you have only four or five people at a company, a small communication breakdown is enough for people to be working on slightly different things. And then you lose focus and the company just scrambles. I'm going to talk about this a little bit later, but growth and momentum are something you can never lose focus on. Growth and momentum are what a startup lives on and you always have to focus on maintaining these. You should always know how you're doing against your metrics, you should have a weekly review meeting every week, and you should be extremely suspicious if you’re ever talking about, we’re not focused on growth right now, we’re not growing that well right now but we're doing this other thing, we don't have a timeline for when we are going to ship this because we're focused on this other thing, we’re doing a re-brand, whatever, almost always a disaster. So you want to have the right metrics and you want to be focused on growing those metrics and having momentum. Don't let the company get distracted or excited about other things. A common mistake is that companies get excited by their own PR. It's really easy to get PR with no results and it actually feels like you're really cool. But in a year you'll have nothing, and at that point you won't be cool anymore, and you'll just be talking about these articles from a year ago that, Oh you know these Stanford students start a new start up, it's going to be the next big thing and now you have nothing and that sucks. As I mentioned already, be in the same space. I think this is pretty much a nonstarter. Remote confounding teams is just really really hard. It slows down the cycle time more than anybody ever thinks it's going to. The other piece besides focus for execution is intensity. Startups only work at a fairly intense level. A friend of mine says the secret to start up success is extreme focus and extreme dedication. You can have a startup and one other thing, you can have a family, but you probably can't have many other things. Startups are not the best choice for work life balance and that's sort of just the sad reality. There's a lot of great things about a startup, but this is not one of them. Startups are all-consuming in a way that is generally difficult to explain. You basically need to be willing to outwork your competitors. The good news here is that a small amount of extra work on the right thing makes a huge difference. One example that I like to give is thinking about the viral coefficient for a consumer web product. How many new users each existing user brings in. If it's .99 the company will eventually flatline and die. And if it's 1.01 you'll be in this happy place of exponential growth forever. So this is one concrete example of where a tiny extra bit of work is the difference between success and failure. When we talk to successful founders they tell stories like this all the time. Just outworking their competitors by a little bit was what made them successful. So you have to be really intense. This only comes from the CEO, this only comes from the founders. One of the biggest advantages that start ups have is execution speed and you have to have this relentless operating rhythm. Facebook has this famous poster that says move fast and break things. But at the same time they manage to be obsessed with quality. And this is why it's hard. It's easy to move fast or be obsessed with quality, but the trick is to do both at a startup. You need to have a culture where the company has really high standards for everything everyone does, but you still move quickly. Apple, Google, and Facebook have each done this extremely well. It's not about the product, it's about everything they do. They move fast and they break things, they're frugal in the right places, but they care about quality everywhere. You don't buy people shitty computers if you don't want them to write shitty code. You have to set a quality bar that runs through the entire company. Related to this is that you have to be decisive. Indecisiveness is a startup killer. Mediocre founders spend a lot of time talking about grand plans, but they never make a decision. They're talking about you know I could do this thing, or I could do that other thing, and they're going back and forth and they never act. And what you actually need is this bias towards action. The best founders work on things that seem small but they move really quickly. But they get things done really quickly. Every time you talk to the best founders they've gotten new things done. In fact, this is the one thing that we learned best predicts a success of founders in YC. If every time we talk to a team they've gotten new things done, that's the best predictor we have that a company will be successful. Part of this is that you can do huge things in incremental pieces. If you keep knocking down small chunks one at a time, in a year you look back and you've done this amazing thing. On the other hand, if you disappear for a year and you expect to come back with something amazing all at once, it usually never happens. So you have to pick these right size projects. Even if you're building this crazy synthetic biology company and you say well I have to go away for a year, there's no way to do this incrementally, you can still usually break it into smaller projects. So speed is this huge premium. The best founders usually respond to e-mail the most quickly, make decisions most quickly, they're generally quick in all of these ways. And they had this do what ever it takes attitude. They also show up a lot. They come to meetings, they come in, they meet us in person. One piece of advice that I have that’s always worked for me: they get on planes in marginal situations. I’ll tell a quick story here. When I was running my own company, we found out we were about to lose a deal. It was sort of this critical deal from the first big customer in the space. And it was going to go to this company that had been around for year before we were. And they had this like all locked up. And we called and said “we have this better product you have to meet with us” and they said “well we’re signing this deal tomorrow. sorry.” We drove to the airport, we got on a plane, we were at their office at 6am the next morning. We just sat there, they told us to go away, we just kept sitting there. Finally once of the junior guys decided to meet with us, after that, finally one of the senior guys decided to meet with us. They ended up ripping up the contract with the other company, and we closed the deal with them about a week later. And I’m sure, that had we not gotten on a plane, had we not shown up in person, that would not have worked out. And so, you just sort of show and and do these things, when people say get on plane in marginal situations, they actually mean it, but they don’t mean it literally. But I actually think it’s good, literal advice. So I mentioned this momentum and growth earlier. Once more: the momentum and growth are the lifeblood of startups. This is probably in the top three secrets of executing well. You want a company to be winning all the time. If you ever take your foot off the gas pedal, things will spiral out of control, snowball downwards. A winning team feels good and keeps winning. A team that hasn’t won in a while gets demotivated and keeps losing. So always keep momentum, it’s this prime directive for managing a startup. If I can only tell founders one thing about how to run a company, it would be this. For most software startups, this translates to keep growing. For hardware startups it translates to: don’t let your ship dates slip. This is what we tell people during YC, and they usually listen and everything is good. What happens at the end of YC is that they get distracted on other things, and then growth slows down. And somehow, after that happens, people start getting unhappy and quitting and everything falls apart. It’s hard to figure out a growth engine because most companies grow in new ways, but there’s this thing: if you build a good product it will grow. So getting this product right at the beginning is the best way not to lose momentum later. If you do lose momentum, most founders try to get it back in the wrong way. They give these long speeches about vision for the company and try to rally the troops with speeches. But employees in a company where momentum has sagged, don’t want to hear that. You have to save the vision speeches for when the company is winning. When you’re not winning, you just have to get momentum back in small wins. A board member of mine used to say that sales fix everything in a startup. And that is really true. So you figure out where you can get these small wins and you get that done. And then you’ll be amazed at how all the other problems in a startup disappear. Another thing that you’ll notice if you have momentum sag, is that everyone starts disagreeing about what to do. Fights come out when a company loses momentum. And so a framework for that that I think works is that when there’s disagreement among the team about what to do, then you ask your users and you do whatever your users tell you. And you have to remind people: “hey, stuff’s not working right now we don’t actually hate each other, we just need to get back on track and everything will work.” If you just call it out, if you just acknowledge that, you’ll find that things get way better. To use a Facebook example again, when Facebook’s growth slowed in 2008, mark instituted a “growth group.” They worked on very small things to make Facebook grow faster. All of these by themselves seemed really small, but they got the curve of Facebook back up. It quickly became the most prestigious group there. Mark has said that it’s been one of Facebook’s best innovations. According to friends of mine that worked at Facebook at the time, it really turned around the dynamic of the company. And it went from this thing where everyone was feeling bad, and momentum was gone, back to a place that was winning. So a good way to keep momentum is to establish an operating rhythm at the company early. Where you ship product and launch new features on a regular basis. Where you’re reviewing metrics every week with the entire company. This is actually one of the best things your board can do for you. Boards add value to business strategy only rarely. But very frequently you can use them as a forcing function to get the company to care about metrics and milestones. One thing that often disrupts momentum and really shouldn’t is competitors. Competitors making noise in the press I think probably crushes a company’s momentum more often than any other external factor. So here’s a good rule of thumb: don’t worry about a competitor at all, until they’re actually beating you with a real, shipped product. Press releases are easier to write than code, and that is still easier than making a great product. So remind your company of this, and this is sort of a founder’s role, is not to let the company get down because of the competitors in the press. This great quote from Henry Ford that I love: “The competitor to be feared is one who never bothers about you at all, but goes on making his own business better all the time.” These are almost never the companies that put out a lot of press releases. And they bum people out. Welcome to CS183B. I am Sam Altman, I'm the President of Y Combinator. Nine years ago, I was a Stanford student, and then I dropped out to start a company and then I've been an investor for the last few. So YC, we've been teaching people how to start startups for nine years. Most of it's pretty specific to the startups but thirty percent of it is pretty generally applicable. And so we think we can teach that thirty percent in this class. And even though that's only thirty percent of the way there, hopefully it will still be really helpful.
We've taught a lot of this class at YC and it's all been off the record. And this is the first time a lot of what we teach is going to be on the record. We've invited some of our guest speakers to come and give the same talks they give at YC. We've now funded 725 companies and so we're pretty sure a lot of this advice we give is pretty good. We can't fund every startup yet, but we can hopefully make this advice very generally available. I'm only teaching three. Counting YC itself, every guest speaker has been involved in the creation of a billion plus dollar company. So the advice shouldn't be that theoretical, it's all been people who have done it. All of the advice in this class is geared towards people starting a business where the goal is hyper growth and eventually building a very large company. Much of it doesn't apply in other cases and I want to warn people up front, that if you try to do these things in a lot of big companies or non-startups, it won't work. It should still be interesting, I really think that startups are the way of the future and it's worth trying to understand them, but startups are very different than normal companies. So over the course of today and Thursday, I'm going to try to give an overview of the four areas you need to excel at in order to maximize your success as a startup. And then throughout the course, the guest speakers are going to drill into all of these in more detail. Ideas, Products, Teams and Execution Part ISo the four areas: You need a great idea, a great product, a great team, and great execution. These overlap somewhat, but I'm going to have to talk about them somewhat individually to make it make sense. You may still fail. The outcome is something like idea x product x execution x team x luck, where luck is a random number between zero and ten thousand. Literally that much. But if you do really well in the four areas you can control, you have a good chance at at least some amount of success. One of the exciting things about startups is that they are a surprisingly even playing field. Young and inexperienced, you can do this. Old and experienced, you can do this, too. And one of the things that I particularly like about startups is that some of the things that are bad in other work situations, like being poor and unknown, are actually huge assets when it comes to starting a startup. Before we jump in on the how, I want to talk about why you should start a startup. I'm somewhat hesitant to be doing this class at all because you should never start a startup just for the sake of doing so. There are much easier ways to become rich and everyone who starts a startup always says, always, that they couldn't have imagined how hard and painful it was going to be. You should only start a startup if you feel compelled by a particular problem and that you think starting a company is the best way to solve it. The specific passion should come first, and the startup second. In fact, all of the classes we have at YC follow this. So for the second half of today's lecture, Dustin Moskovitz is going to take over and talk about why to start a startup. We were so surprised at the amount of attention this class got, that we wanted to make sure we spent a lot of time on the why. The first of the four areas: a great idea. It's become popular in recent years to say that the idea doesn't matter. In fact, it's uncool to spend a lot of time thinking about the idea for a startup. You're just supposed to start, throw stuff at the wall, see what sticks, and not even spend any time thinking about if it will be valuable if it works. And pivots are supposed to be great, the more pivots the better. So this isn't totally wrong, things do evolve in ways you can't totally predict. And there's a limit to how much you can figure out without actually getting a product in the hands of the users. And great execution is at least ten times as important and a hundred times harder than a great idea. But the pendulum has swung way out of whack. A bad idea is still bad and the pivot-happy world we're in today feels suboptimal. Great execution towards a terrible idea will get you nowhere. There are exceptions, of course, but most great companies start with a great idea, not a pivot. If you look at successful pivots, they almost always are a pivot into something the founders themselves wanted, not a random made up idea. Airbnb happened because Brian Chesky couldn't pay his rent, but he had some extra space. In general though if you look at the track record of pivots, they don't become big companies. I myself used to believe ideas didn't matter that much, but I'm very sure that's wrong now. The definition of the idea, as we talk about it, is very broad. It includes the size and the growth of the market, the growth strategy for the company, the defensibility strategy, and so on. When you're evaluating an idea, you need to think through all these things, not just the product. If it works out, you're going to be working on this for ten years so it's worth some real up front time to think through the up front value and the defensibility of the business. Even though plans themselves are worthless, the exercise of planning is really valuable and totally missing in most startups today. Long-term thinking is so rare anywhere, but especially in startups. There is a huge advantage if you do it. Remember that the idea will expand and become more ambitious as you go. You certainly don't need to have everything figured out in your path to world domination, but you really want a nice kernel to start with. You want something that can develop in interesting ways. As you're thinking through ideas, another thing we see that founders get wrong all the time is that someday you need to build a business that is difficult to replicate. This is an important part of a good idea. I want to make this point again because it is so important: the idea should come first and the startup should come second. Wait to start a startup until you come up with an idea you feel compelled to explore. This is also the way to choose between ideas. If you have several ideas, work on the one that you think about most often when you're not trying to think about work. What we hear again and again from founders is that they wish they had waited until they came up with an idea they really loved. Another way of looking at this is that the best companies are almost always mission oriented. It's difficult to get the amount of focus that large companies need unless the company feels like it has an important mission. And it's usually really hard to get that without a great founding idea.A related advantage of mission oriented ideas is that you yourself will be dedicated to them. It takes years and years, usually a decade, to build a great startup. If you don't love and believe in what you're building, you're likely to give up at some point along the way. There's no way I know of to get through the pain of a startup without the belief that the mission really matters. A lot of founders, especially students, believe that their startups will only take two to three years and then after that they'll work on what they're really passionate about. That almost never works. Good startups usually take ten years. A third advantage of mission oriented companies is that people outside the company are more willing to help you. You'll get more support on a hard, important project, than a derivative one. When it comes to starting a startup, it's easier to found a hard startup than an easy startup. This is one of those counter-intuitive things that takes people a long time to understand. It's difficult to overstate how important being mission driven is, so I want to state it one last time: derivative companies, companies that copy an existing idea with very few new insights, don't excite people and they don't compel the teams to work hard enough to be successful. Paul Graham is going to talk about how to get startup ideas next week. It's something that a lot of founders struggle with, but it's something I believe you can get better at with practice and it's definitely worth trying to get better at. The hardest part about coming up with great ideas, is that the best ideas often look terrible at the beginning. The thirteenth search engine, and without all the features of a web portal? Most people thought that was pointless. Search was done, and anyways, it didn't matter that much. Portals were where the value was at. The tenth social network, and limited only to college students with no money? Also terrible. MySpace has won and who wants college students as customers? Or a way to stay on strangers' couches. That just sounds terrible all around. These all sounded really bad but they turned out to be good. If they sounded really good, there would be too many people working on them. As Peter Thiel is going to discuss in the fifth class, you want an idea that turns into a monopoly. But you can't get a monopoly right away. You have to find a small market in which you can get a monopoly and then quickly expand. This is why some great startup ideas look really bad at the beginning. It's good if you can say something like, "Today, only this small subset of users are going to use my product, but I'm going to get all of them, and in the future, almost everyone is going to use my product." Here is the theme that is going to come up a lot: you need conviction in your own beliefs and a willingness to ignore others' naysaying. The hard part is that this is a very fine line. There's right on one side of it, and crazy on the other. But keep in mind that if you do come up with a great idea, most people are going to think it's bad. You should be happy about that, it means they won't compete with you. This also another reason why it's not really dangerous to tell people your idea. The truly good ideas don't sound like they're worth stealing. You want an idea where you can say, "I know it sounds like a bad idea, but here's specifically why it's actually a great one." You want to sound crazy, but you want to actually be right. And you want an idea that not many other people are working on. And it's okay if it doesn't sound big at first. A common mistake among founders, especially first time founders, is that they think the first version of their product - the first version of their idea - needs to sound really big. But it doesn't. It needs to take over a small specific market and expand from there. That's how most great companies get started. Unpopular but right is what you're going for. You want something that sounds like a bad idea, but is a good idea. You also really want to take the time to think about how the market is going to evolve. You need a market that's going to be big in 10 years. Most investors are obsessed with the market size today, and they don't think at all about how the market is going to evolve. In fact, I think this is one of the biggest systemic mistakes that investors make. They think about the growth of the start-up itself, they don't think about the growth of the market. I care much more about the growth rate of the market than its current size, and I also care if there's any reason it's going to top out. You should think about this. I prefer to invest in a company that's going after a small, but rapidly growing market, than a big, but slow-growing market. One of the big advantages of these sorts of markets - these smaller, rapidly growing markets - is that customers are usually pretty desperate for a solution, and they'll put up with an imperfect, but rapidly improving product. A big advantage of being a student - one of the two biggest advantages - is that you probably have better intuition about which markets are likely to start growing rapidly than older people do. Another thing that students usually don't understand, or it takes awhile, [is that] you can not create a market that does not want to exist. You can basically change everything in a start-up but the market, so you should actually do some thinking to be sure - or be as sure as you can be - that the market you're going after is going to grow and be there. There are a lot of different ways to talk about the right kind of market. For example, surfing some one else's wave, stepping into an up elevator, or being part of a movement, but all of this is just a way of saying that you want a market that's going to grow really quickly. It may seem small today, it may be small today, but you know - and other people don't - that it's going to grow really fast. So think about where this is happening in the world. You need this sort of tailwind to make a startup successful. The exciting thing is the there are probably more of these tailwinds now then ever before. As Marc Andreessen says, software is eating the world. Its just everywhere, there are so many great ideas out there. You just have to pick one, and find one that you really care about. Another version of this, that gets down to the same idea, is Sequoia's famous question: Why now? Why is this the perfect time for this particular idea, and to start this particular company. Why couldn't it be done two years ago, and why will two years in the future be too late? For the most successful startups we've been involved with, they've all had a great idea and a great answer to this question. And if you don't you should be at least somewhat suspicious about it. In general, its best if you're building something that you yourself need. You'll understand it much better than if you have to understand it by talking to a customer to build the very first version. If you don't need it yourself, and you're building something someone else needs, realize that you're at a big disadvantage, and get very very close to your customers. Try to work in their office, if you can, and if not, talk to them multiple times a day. Another somewhat counterintuitive thing about good startup ideas is that they're almost always very easy to explain and very easy to understand. If it takes more then a sentence to explain what you're doing, that's almost always a sign that its too complicated. It should be a clearly articulated vision with a small number of words. And the best ideas are usually very different from existing companies, [either] in one important way, like Google being a search engine that worked just really well, and none of the other stuff of the portals, or totally new, like SpaceX. Any company that's a clone of something else, that already exists, with some small or made up differentiator—like X, beautiful design, or Y for people that like red wine instead—that usually fails. So as I mentioned, one of the great things about being a student is that you've got a very good perspective on new technology. And learning to have good ideas takes a while, so start working on that right now. That's one thing we hear from people all the time, that they wish they had done more of as a student. The other is meeting potential cofounders. You have no idea how good of an environment you're in right now, for meeting people you can start a company with down the road. And the one thing that we always tell college students is that more important then any particular startup is getting to know potential cofounders. So I want to finish this section of my talk with a quote from 50 Cent. This is from when he was asked about Vitamin Water. I won't read it, it's up there, but it's about the importance of thinking about what customers want, and thinking about the demands of the market. Most people don't do this—most students especially don't do this. If you can just do this one thing, if you can just learn to think about the market first, you'll have a big leg up on most people starting startups. And this is probably the thing we see wrong with Y Combinator apps most frequently, is that people have not thought about the market first, and what people want first. So for the next section, I'm going to talk about building a great product. And here, again, I'm going to use a very broad definition of product. It includes customer support, the copy you write explaining the product, anything involved in your customer's interaction in what you built for them. To build a really great company, you first have to turn a great idea into a great product. This is really hard, but its crucially important, and fortunately its pretty fun. Although great products are always new to the world, and its hard to give you advice about what to build, there are enough commonalities that we can give you a lot of advice about how to build it. One of the most important tasks for a founder is to make sure that the company builds a great product. Until you build a great product, nothing else matters. When really successful startup founders tell the story of their early days its almost always sitting in front of the computer working on their product, or talking to their customers. That's pretty much all the time. They do very little else, and you should be very skeptical if your time allocation is much different. Most other problems that founders are trying to solve, raising money, getting more press, hiring, business development, et cetera, these are significantly easier when you have a great product. Its really important to take care of that first. Step one is to build something that users love. At YC, we tell founders to work on their product, talk to users, exercise, eat and sleep, and very little else. All the other stuff I just mentioned—PR, conferences, recruiting advisers, doing partnerships—you should ignore all of that, and just build a product and get it as good as possible by talking to your users. Your job is to build something that users love. Very few companies that go on to be super successful get there without first doing this. A lot of good-on-paper startups fail because they merely make something that people like. Making something that people want, but only a medium amount, is a great way to fail, and not understand why you're failing. So these are the two jobs Something that we say at YC a lot is that its better to build something that a small number of users love, then a large number of users like. Of course, it would be best to build something that a small number of users love, but opportunities to do that for v1 are rare, and they're usually not available to startups. So in practice you end up choosing the gray or the orange. You make something that a lot of users like a little bit, or something that a small number of users love a lot. This is a very important piece of advice. Build something that a small number of users love. It is much easier to expand from something that small number of people love, to something that a lot of people love, then from something that a lot of people like to a lot of people love. If you get right, you can get a lot of other things wrong. If you don't get this right, you can get everything else right, and you'll probably still fail. So when you start on the startup, this is the only thing you need to care about until its working. [Audience member]: Can you go over that slide again? So you have a choice in a startup. The best thing of all worlds is to build a product that a lot of people really love. In practice, you can't usually do that, because if there's an opportunity like that, Google or Facebook will do it. So there's like a limit to the area under the curve, of what you can build. So you can build something that a large number of users like a little bit, or a small number of users love a lot. So like the total amount of love is the same, its just a question of how its distributed. [audience laughter] And there's like this law of conservation of how much happiness you can put in the world, with the first product of a startup. And so startups always struggle, with which of those two they should go. And they seem equal, right? Because the area under the curve is the same. But we've seen this time and again, that they're not. And that it's so much easier to expand, once you've got something that some people love, you can expand that into something that a lot of other people love. But if you start with ambivalence, or weak enthusiasm, and try to expand that, you'll never get up to a lot of people loving it. So the advice is: find a small group of users, and make them love what you're doing One way that you know when this is working, is that you'll get growth by word of mouth. If you get something people love, people will tell their friends about it. This works for consumer product and enterprise products as well. When people really love something, they'll tell their friends about it, and you'll see organic growth. If you find yourself talking about how it's okay that you're not growing—because there's a big partnership that's going to come save you or something like that—its almost always a sign of real trouble. Sales and marketing are really important, and we're going to have two classes on them later. A great product is the secret to long term growth hacking. You should get that right before anything else. It doesn't get easier to put off making a great product. If you try to build a growth machine before you have a product that some people really love, you're almost certainly going to waste your time. Breakout companies almost always have a product that's so good, it grows by word of mouth. Over the long run, great product win. Don't worry about your competitors raising a lot of money, or what they might do in the future. They probably aren't very good anyway. Very few startups die from competition. Most die because they themselves fail to make something users love, they spend their time on other things. So worry about this above all else. Another piece of advice to make something that users love: start with something simple. Its much much easier to make a great product if you have something simple. Even if your eventual plans are super complex, and hopefully they are, you can almost always start with a smaller subset of the problem then you think is the smallest, and its hard to build a great product, so you want to start with as little surface area as possible. Think about the really successful companies, and what they started with, think about products you really love. They're generally incredibly simple to use, and especially to get started using. The first version of Facebook was almost comically simple. The first version of Google was just a webpage with a textbox and two buttons; but it returned the best results, and that's why users loved it. The iPhone is far simpler to use then any smartphone that ever came before it, and it was the first one users really loved. Another reason that simple's good is because it forces you to do one thing extremely well and you have to do that to make something that people love. The word fanatical comes up again and again when you listen to successful founders talk about how they think about their product. Founders talk about being fanatical in how they care about the quality of the small details. Fanatical in getting the copy that they use to explain the product just right. and fanatical in the way that they think about customer support. In fact, one thing that correlates with success among the YC companies is the founders that hook up Pagerduty to their ticketing system, so that even if the user emails in the middle of the night when the founder's asleep, they still get a response within an hour.Companies actually do this in the early days. Their founders feel physical pain when the product sucks and they want to wake up and fix it. They don't ship crap, and if they do, they fix it very very quickly. And it definitely takes some level of fanaticism to build great products. You need some users to help with the feedback cycle, but the way you should get those users is manually—you should go recruit them by hand. Don't do things like buy Google ads in the early days, to get initial users. You don't need very many, you just need ones that will give you feedback everyday, and eventually love your product. So instead of trying to get them on Google Adwords, just the few people, in the world, that would be good users. Recruit them by hand. Ben Silbermann, when everyone thought Pinterest was a joke, recruited the initial Pinterest users by chatting up strangers in coffee shops. He really did, he just walked around Palo Alto and said "Will you please use my product?" He also used to run around the Apple store in Palo Alto, and he would like set all the browsers to the Pinterest homepage real quick, before they caught him and kicked him out, (laughter) and so that when people walked in they were like "Oh, what's this?". This is an important example of doing things that don't scale. If you haven't read Paul Graham's essay on that topic, you definitely should. So get users manually and remember that the goal is to get a small group of them to love you. Understand that group extremely well, get extremely close to them. Listen to them and you'll almost always find out that they're very willing to give you feedback. Even if you're building the product for yourself, listen to outside users, and they'll tell you how to make a product they'll pay for. Do whatever you need to make them love you, and make them know what you're doing. Because they'll also be the advocates that help you get your next users. You want to build an engine in the company that transforms feedback from users into product decisions. Then get it back in from of the users and repeat. Ask them what the like and don't like, and watch them use it. Ask them what they'd pay for. Ask them if they'd be really bummed if your company went away. Ask them what would make them recommend the product to their friends, and ask them if they'd recommended it to any yet. You should make this feedback loop as tight as possible. If your product gets 10 percent better every week, that compounds really quickly. One of the advantages of software startups is just how short you can make the feedback loop. It can be measured in hours, and the best companies usually have the tightest feedback loop. You should try to keep this going for all of your company's life, but its really important in the early days. The good news is that all this is doable. Its hard, it takes a lot of effort, but there's no magic. The plan is at least is straightforward, and you will eventually get to a great product. Great founders don't put anyone between themselves and their users. The founders of these companies do things like sales and customer support themselves in the early days. Its critical to get this loop embedded in the culture. In fact, a specific problem we always see with Stanford startups, for some reason, is that the students try to hire sales and customer support people right away, and you've got to do this yourself, its the only way. You really need to use metrics to keep yourself honest on this. It really is true that the company will build whatever the CEO decides to measure. If you're building an Internet service, ignore things like total registrations—don't talk about them, don't let anyone in the company talk about them—and look at growth and active users, activity levels, cohort retention, revenue, net promoter scores, these things that matter. And then be brutally honest if they're not going in the right direction. Startups live on growth, its the indicator of a great product. So this about wraps up the overview on building a great product. I want to emphasize again, that if you don't get this right, nothing else we talk about in the class will matter. You can basically ignore everything else in the class until this is working well. On the positive side, this is one of the most fun parts of building a startup. So I'm going to pause here, we'll pick back up with the rest of this on Thursday, and now Dustin is going to talk about why you should start a startup. Thank you for coming, Dustin. Why To Start A StartupBut yeah, Sam asked me to talk about why you should start a startup. There's a bunch of common reasons that people have, that I hear all the time for why you might start a startup. Its important to know what reason is yours, because some of them only make sense in certain contexts, some of them will actually, like, lead you astray. You may have been mislead by the way that Hollywood or the press likes to romanticize entrepreneurship, so I want to try to illuminate some of those potential fallacies, so you guys can make the decision in a clear way. And then I'll talk about the reason I like best for actually starting a startup, its very related to a lot of what Sam just talked about. But surprisingly, I don't think its the most common reason. Usually people have one of these other reasons, or, you know, they just want to start a company for the sake of starting a company. So the 4 common reasons, just to enumerate them, are it's glamorous, you'll get to be the boss, you'll have flexibility, especially over your schedule, and you'll have the chance to have bigger impact and make more money then you might by joining a later stage company. So you guys are probably pretty familiar this concept, when I wrote the Medium post, which a lot of you guys read a year ago, I felt like the story in the press was a little more unbalanced, entrepreneurship got romanticized quite a bit. The movie The Social Network came out, it had a lot of like bad aspects of what it like to be an entrepreneur, but mainly it painted this picture of like, there's a lot of partying and you just kind of move from like one brilliant insight to another brilliant insight, and really made it seem like this really cool thing to do. And I think the reality is just not quite so glamorous, there's an ugly side to being an entrepreneur, and more importantly, what you're actually spending your time on is just a lot of hard work. Sam mentioned this, but your basically just sitting at your desk, heads down, focused, answering customer support emails, doing sales, figuring out hard engineering problems. So its really important that you go in with eyes wide open. And then its also quite stressful. This has been a popular topic in the press lately: The Economist actually ran a story just last week called "Entreupeneurs anonymous", and shows a founder like hiding under his desk, talking about founder depression. So this is a very real thing. Let's be real, if you start a company its going to be extremely hard. Why is it so stressful? So a couple reasons. One is you've got a lot of responsibility. People in any career have a fear of failure, its kind of just like a dominant part of the part of the psychology. But when you're an entrepreneur, you have fear of failure on behalf of yourself and all of the people who decided to follow you. So that's really stressful. In some cases people are depending on you for their livelihood, even when that's not true, they've decided to devote the best years of their life to following you. So you're responsible for the opportunity cost of their time. You're always on call, if something comes up—maybe not always at 3 in the morning, but for some startups that's true—but if something important comes up, you're going to deal with it. That's kinda the end of the story, doesn't matter if you're on vacation, doesn't matter if its the weekend, you've got to always be on the ball and be in a place mentally where you're prepared to deal with those things. A sort of special example of this kind of stress is fundraising. So a scene from The Social Network. This is us partying and working at the same time—somebody's spraying champagne everywhere—The Social Network spends a lot of time painting these scenes. Mark's not in the scene, the other thing they spend all their time on is painting him out to be a huge jerk. This is an actual scene from Palo Alto, he spent a lot of time at this desk, head down and focused. Mark was still kinda a jerk sometimes, but in this more like fun lovable way, and not in a sociopathic, scorned lover way. So this is just him signaling his intention to just be focused and keep working, not be social. So then there's the scene demonstrating the insight moment, it's kind of like out of A Beautiful Mind, they literally stole that scene. So they like to paint that scene and jump to these moments from other moments, with partying in between. But really we were just at that table the whole time. So if you compare this photo, Mark is in the exact same position but he's wearing different clothes, so this is definitely a different day. That's what it's actually like in person. I just covered this bullet; this is the Economist article I was talking about a second ago. So another form of stress is unwanted media attention. So part of it being glamorous is you get some positive media attention sometimes, it's nice to be on the cover of Time and to be the Person of the Year. It's maybe a little less nice to be on the cover of People with one of your wedding photos. It depends on who you are, I really hate it, but when Valleywag analyzes your lecture and tears you apart, you don't want that, you definitely don't want that. Nobody wants that. One thing I almost never hear people talk about is you're much more committed. So if you're at a startup and it's very stressful and things are not going well, you're unhappy, you can just leave. For a founder, you can leave, but it's very uncool and pretty much a black eye for the rest of your career. And so you really are committed for ten years if it's going well and probably more like five years if it's not going well. So three years to figure out it's not going well and then if you find a nice landing for your company, another two years at the acquiring company. If you leave before that, again it's not only going to harm yourself financially but it's going to harm all your employees. So if you're lucky and you have a bad startup idea, you fail quickly, but most of the time it's not like that. I should say, I've had a lot of this stress in my own life, especially in the early years of Facebook, I got really unhealthy, I wasn't exercising, I had a lot of anxiety actually threw out my back, like almost every six months, when I was twenty-one or twenty-two, which is pretty crazy. So if you do start a company, be aware that you're going to deal with this. You're going to have to actually manage this, it's one of your core responsibilities. Ben Horowitz likes to say the number one role of a CEO is managing your own psychology, it's absolutely true, make sure you do it. Another reason, especially if you're had another job at another company, you start to develop this narrative, like the people running this company are idiots, they're making all these decisions and spending all their time in these stupid ways, I'm gonna start a company and I'm going to do it better. I'm going to set all the rules. Sounds good, makes a lot of sense. If you've read my media post, you'll know what's coming, I'll give you guys a second to read this quote: People have this vision of being the CEO of a company they started and being on top of the pyramid. Some people are motivated by that, but that’s not at all what it’s like. What it’s really like: everyone else is your boss – all of your employees, customers, partners, users, media are your boss. I’ve never had more bosses and needed to account for more people today. The life of most CEOs is reporting to everyone else, at least that’s what it feels like to me and most CEOs I know. If you want to exercise power and authority over people, join the military or go into politics. Don’t be an entrepreneur. -Phil Libin This really resonates with me. One thing to point out is that the reality of these decision is nuanced. The people you thought were idiots probably weren't idiots, they just had a really difficult decision in front of them and people pulling them in multiple directions. So the most common thing I have to spend my time on and my energy on as a CEO is dealing with the problems that other people are bringing to me, the other priorities that people create, and it's usually in the form of a conflict. People want to go in different directions or customers want different things. And I might have my own opinions on that, but the game I'm playing is who do I disappoint the least and just trying to navigate all these difficult situations. And even on a day to day basis, I might come in on Monday and have all these grand plans for how I'm going to improve the company. But if an important employee is threatening to quit, that's my number one priority. That's what I'm spending my time on. A subset of You're the Boss is you have flexibility, you have control over your own schedule. This is a really attractive idea. So here's the reality: If you're going to be an entrepreneur, you will actually get some flex time to be honest. You'll be able to work any 24 hours a day you want! -Phil Libin This truly resonates with me as well. Some of the reasons for this again, you're always on call. So maybe you don't intend to work all parts of the day, but you don't control which ones. You're a role model of the company, and this is super important. So if you're an employee at a company, you might have some good weeks and you might have some bad weeks, some weeks when you're low energy and you might want to take a couple days off. That's really bad if you're an entrepreneur. Your team will really signal off of what you're bringing to the table. So if you take your foot off the gas, so will they. You're always working anyways. If you're really passionate about an idea, it's going to pull you towards it. If you're working with great investors, you're working with great partners, they're going to be working really hard, they're going to want you to be working really hard. Some companies like to tell the story about you can have your cake and eat it too, you can have like 4 days work weeks maybe, if you're Tim Ferris maybe you can have a 12 hours work week. It's a really attractive idea and it does work in a particular instance which is if you wanna actually have a small business to go after in each market then you are a small business entrepreneur, that makes little sense but as soon as you get past like 2 or 3 people you really need to step it up and be full-time committed. You'll make more money and have more impactThis is the big one, the one I hear the most especially like candidates applying to a [?], they tell me "You know I'd really like to work for much smaller companies or start my own because then I have a much bigger slice of the pie or have much more impact on how that company does and I'll have more equity so I'll make more money as well". So let's examine when this might be true. I'll explain these tables. They're a little complex but let's focus on the left first. These are just explaining Dropbox and Facebook, these are their current valuations and this is how much money you might make as employee number 100 coming into these companies especially if you're like an experienced, relatively experienced engineer, you have like 5 years of industry experience, you're pretty likely to have an offer that's around 10 base points. If you joined Dropbox couple years ago the upside you've already locked in is about $10M and there's plenty more growth from there. If you joined Facebook a couple years into its existence you've already made around $200M, this is a huge number and even if you joined Facebook as employee number 1000, so you joined like 2009, you still make $20M, that's a giant number and that's how you should be benchmarking when you're thinking about what you might make as an entrepreneur. Moving over to the table on the right, these are two theoretical companies you might start. "Uber for Pet Sitting", pretty good idea if you're really well suited to this you might have a really good shot at building a $100M company and your share of that company is likely to be around 10%; that certainly fluctuates a lot, some founders have more than this, some founders have a lot less, but after multiple rounds of dilution, multiple rounds of option pool creation you're pretty likely to end up about here. If you have more than this I'd recommend Sam's post on equity split between founders and employees, you should be probably giving out more. So basically if you're extremely confident in building a $100M, which is a big ask, it should go without saying that you should have a lot more confidence on Facebook in 2009 or Dropbox in 2014 that you might for a startup that doesn't even exist yet, then this is worth doing. If you have a $100M idea and you're pretty confident you can execute it I'd consider that. If you think you're the right entrepreneur to build "Uber for Space Travel", that's a really huge idea, $2B idea, you're actually gonna have a pretty good return for that, you should definitely do that, this is also the value only after 4 years and this idea probably has legs, definitely go after that, if you're thinking of building that you probably shouldn't even be in this class right now, just go build that company. So why is this financial reward and impact? I really think that financial reward is very strongly correlated with the impact we have on the world, if you don't believe that let's talk through some specific examples and not think about the equity at all. So why might joining a late stage company actually might have a lot of impact, you get this force multiplier: they have an existing mass of user base, if it's Facebook it's a billion users, if it's Google it's a billion users, they have existing infrastructures you get to build on, that's also increasingly true for a new startup like AWS and all these awesome independent service providers, but you usually get some micro-proprietary technology and they maintain it for you, it's a pretty great place to start. And you get to work with a team, it'll help you leverage your ideas into something great. So couple specific examples, Bret Taylor came into Google as around employee number 1500 and he invented Google Maps, that's a product you guys probably use everyday, I used it to get here and it's used by hundreds of millions of people around the world. He didn't need to start a company to do that, he happened to get a big financial reward, but the point is yet again massive impact. My cofounder Justin Rosenstein joined Google a little later after Brett, he was a PM there and just as a side project he ended up prototyping a chat which used to be a stand-alone app, integrated in Gmail like you see in the upper right there and before he did that like you couldn't even think you could chat over Ajax or chat in the browser at all and he just kinda demonstrated it and showed it to his team and made it happen. This is probably a product most of you use almost everyday. Perhaps even more impressively, shortly after that Justin left and became employee around 250 at Facebook and he led a hackaton project along with people like Andrew Bosworth and [?] to create the Like button, this is one of the most popular elements anywhere on the web, totally changed how people use it and then again didn't need to start a company to do it and almost certainly would have failed if he had tried because he really needed the distribution of Facebook to make it work. So important to keep in mind the context for what kind of company you're trying to start and like where you will actually be able to make it happen. So what's the best reason?Sam already talked about this a little bit, but basically you can't not do it. You're super passionate about this idea, you're the right person to do it, you've gotta make it happen. So how does this break down? This is a wordplay, you can't not do it in two ways. One is you're so passionate about it that you have to do it and you're going to do it anyways. This is really important because you'll need that passion to get through all of those hard parts of being an entrepreneur that we talked about earlier. You'll also need it to effectively recruit, candidates can smell when you don't have passion and there are enough entrepreneurs out there that do have passion so they may as well work for one of those! So this is table stakes for being an entrepreneur. Your subconscious can also tell when you don't have passion and that can be a huge problem. The other way to interpret this is the world needs you to do it. This is validation that the idea is important, that it's going to make the world better, so the world needs it. If it's not something the world needs, go do something the world needs. Your time is really valuable, there are plenty of good ideas out there, maybe it's not your own, maybe it's at an existing company, but you may as well work on something that's going to be good. The second way to interpret this is that the world needs you to do it. You're actually well suited for this problem in some way. If this isn't true, it may be a sign that your time is better spent somewhere else. But best case scenario if this isn't true, you outcompete the team for which it is true and it's a suboptimal outcome for the world and that doesn't feel very good. So drawing this back to my own experience at Asana, Justin and I were reluctant entrepreneurs before we founded Asana, we were working at Facebook and we were working on a great problem. We would basically work all day long on our normal projects and then at night we would keep working on this internal task manager that was used internally at the company and it was just because we were so passionate about the idea, it was so clearly valuable that we couldn't do anything else. And at some point we had to have the hard conversation of okay what does it mean if we don't actually start this company. We could see the impact it was having at Facebook, we were convinced it was valuable to the world. We were also convinced no one else was going to build it, the problem had been around a long time and we just kept seeing incremental solutions to it and so we believed if we didn't come out with the solution we thought was best, there would be a lot of value left on the table. We couldn't stop working on it and literally the idea was beating itself out of our chests and forcing itself out into the world. And I think that's really the feeling you should be looking for when you start a company, that's how you know you have the right idea. I'll go ahead and stop there. I'll put some recommended books up here. Thank you. https://genius.com/Sam-altman-lecture-1-how-to-start-a-startup-annotated |
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